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Private["_args","_driver","_gunner","_playerTeam","_side","_uav"];
_args = _this;
_side = _args select 1;
_uav = (_args select 2);
_driver = driver _uav;
_gunner = gunner _uav;
_playerTeam = (_args select 3);
diag_log Format["[WFBE (INFORMATION)][frameno:%4 | ticktime:%5] Server_HandleSpecial: The %1 %2 Team (Leader: %3) has called an UAV",str _side,_playerTeam,name (leader _playerTeam),diag_frameno,diag_tickTime];
while {true} do {
sleep 5;
if (!(isPlayer (leader _playerTeam)) || !alive _uav) exitWith {};
};
if (!isNull _driver) then {if (alive _driver) then {_driver setDammage 1};if (!(_driver in trashQueu)) then {trashQueu = trashQueu + [_driver];_driver Spawn TrashObject}};
if (!isNull _gunner) then {if (alive _gunner) then {_gunner setDammage 1};if (!(_gunner in trashQueu)) then { trashQueu = trashQueu + [_gunner];_gunner Spawn TrashObject}};
if (!isNull _uav) then {if (alive _uav) then {_uav setDammage 1};if (!(_uav in trashQueu)) then { trashQueu = trashQueu + [_uav];_uav Spawn TrashObject}};
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