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/*%FSM<COMPILE "D:\ArmA2\FSM Editor Personal Edition\scriptedFSM.cfg, basearea">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Init",0,250,-81.542984,-257.577942,8.457038,-207.578140,0.000000,"Init"};
item1[] = {"End",1,250,-216.387955,-52.508366,-126.387947,-2.508394,0.000000,"End"};
item2[] = {"Update_Areas",2,4346,-82.090652,-139.314026,7.909359,-89.314034,0.000000,"Update Areas"};
item3[] = {"Loop",4,218,53.846153,-139.681244,143.846161,-89.681236,0.000000,"Loop"};
item4[] = {"Gameover",4,218,-216.387955,-139.464890,-126.387947,-89.464890,0.000000,"Gameover"};
item5[] = {"_",8,218,-51.736092,-184.192123,-21.083296,-163.272247,0.000000,""};
link0[] = {0,5};
link1[] = {2,3};
link2[] = {2,4};
link3[] = {3,2};
link4[] = {4,1};
link5[] = {5,2};
globals[] = {0.000000,0,0,0,0,640,480,1,8,6316128,1,-450.330200,450.329834,163.072220,-391.043060,721,617,1};
window[] = {0,-1,-1,-1,-1,792,265,1678,55,1,739};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "basearea";
class States
{
/*%FSM<STATE "Init">*/
class Init
{
name = "Init";
init = /*%FSM<STATEINIT""">*/"_brr = 'WFBE_BASEAREARANGE' Call GetNamespace;" \n
"_mbr = 'WFBE_MHQBUILDINGRANGE' Call GetNamespace;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="Update_Areas";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "End">*/
class End
{
name = "End";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Update_Areas">*/
class Update_Areas
{
name = "Update_Areas";
init = /*%FSM<STATEINIT""">*/"_lastUpdate = time;" \n
"_areaWest = WF_Logic getVariable 'WestArea';" \n
"_areaEast = WF_Logic getVariable 'EastArea';" \n
"" \n
"_buildingsWest = WestBaseStructures + [WestMHQ];" \n
"_buildingsEast = EastBaseStructures + [EastMHQ];" \n
"" \n
"_newWest = _areaWest;" \n
"_newEast = _areaEast;" \n
"" \n
"{" \n
" _logic = _x;" \n
" _structures = [_logic,_buildingsWest] Call SortByDistance;" \n
" _update = false;" \n
" if (count _structures > 0) then {" \n
" if ((_structures select 0) distance _logic > (_brr + _mbr)) then {_update = true};" \n
" if (_update) then {" \n
" _newWest = _newWest - [_logic] - [objNull];" \n
" _grp = group _logic;" \n
" deleteVehicle _logic;" \n
" deleteGroup _grp;" \n
" };" \n
" };" \n
"} forEach _areaWest;" \n
"" \n
"if (count _newWest != count _areaWest) then {" \n
" WF_Logic setVariable ['WestArea',_newWest,true];" \n
"};" \n
"" \n
"{" \n
" _logic = _x;" \n
" _structures = [_logic,_buildingsEast] Call SortByDistance;" \n
" _update = false;" \n
" if (count _structures > 0) then {" \n
" if ((_structures select 0) distance _logic > (_brr + _mbr)) then {_update = true};" \n
" if (_update) then {" \n
" _newEast = _newEast - [_logic] - [objNull];" \n
" _grp = group _logic;" \n
" deleteVehicle _logic;" \n
" deleteGroup _grp;" \n
" };" \n
" };" \n
"} forEach _areaEast;" \n
"" \n
"if (count _newEast != count _areaEast) then {" \n
" WF_Logic setVariable ['EastArea',_newEast,true];" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Gameover">*/
class Gameover
{
priority = 0.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"gameOver"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Loop">*/
class Loop
{
priority = 0.000000;
to="Update_Areas";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!gameOver && time - _lastUpdate > 30"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="Init";
finalStates[] =
{
"End"
};
};
/*%FSM</COMPILE>*/
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