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/*%FSM<COMPILE "D:\ArmA2\FSM Editor Personal Edition\scriptedFSM.cfg, updatesalvage">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Init",0,250,-64.944939,-176.579712,25.055046,-126.579880,0.000000,"Init"};
item1[] = {"Check_Towns",2,250,-66.836029,-56.267544,23.163887,-6.267582,0.000000,"Check Towns"};
item2[] = {"End",1,250,-218.006683,15.304325,-128.006653,65.304314,0.000000,"End"};
item3[] = {"Loop",4,218,65.605347,-56.267605,155.605377,-6.267574,0.000000,"Loop"};
item4[] = {"Truck_is_Dead",4,218,-216.668854,-56.267559,-126.668869,-6.267574,1.000000,"Truck is" \n "Dead"};
item5[] = {"Check_Wrecks",2,4346,66.545509,15.865158,156.545563,65.865219,0.000000,"Check Wrecks"};
item6[] = {"Has_Driver",4,218,-66.545601,15.865162,23.454397,65.865189,0.000000,"Has Driver"};
item7[] = {"_",8,218,-37.459465,-108.411957,-3.868937,-87.498108,0.000000,""};
link0[] = {0,7};
link1[] = {1,3};
link2[] = {1,4};
link3[] = {1,6};
link4[] = {3,1};
link5[] = {4,2};
link6[] = {5,3};
link7[] = {6,5};
link8[] = {7,1};
globals[] = {0.000000,0,0,0,0,640,480,1,29,6316128,1,-280.138428,228.260757,186.219727,-258.197296,588,514,1};
window[] = {0,-1,-1,-1,-1,732,48,1308,98,1,606};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "updatesalvage";
class States
{
/*%FSM<STATE "Init">*/
class Init
{
name = "Init";
init = /*%FSM<STATEINIT""">*/"_vehicle = _this select 0;" \n
"" \n
"_salvagerRange = 'WFBE_SALVAGERRANGE' Call GetNamespace;" \n
"_percentage = 'WFBE_SALVAGERPERCENT' Call GetNamespace;" \n
"" \n
"_lastUpdate = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="Check_Towns";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Check_Towns">*/
class Check_Towns
{
name = "Check_Towns";
init = /*%FSM<STATEINIT""">*/"_lastUpdate = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Truck_is_Dead">*/
class Truck_is_Dead
{
priority = 1.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"gameOver || !(alive _vehicle)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Has_Driver">*/
class Has_Driver
{
priority = 0.000000;
to="Check_Wrecks";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNull (driver _vehicle)) && !gameOver && alive _vehicle"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Loop">*/
class Loop
{
priority = 0.000000;
to="Check_Towns";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"time - _lastUpdate > 5 && !gameOver && alive _vehicle"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "End">*/
class End
{
name = "End";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Check_Wrecks">*/
class Check_Wrecks
{
name = "Check_Wrecks";
init = /*%FSM<STATEINIT""">*/"_vehicles = nearestObjects [getPos _vehicle, ['Car','Motorcycle','Ship','Air','Tank','StaticWeapon'],_salvagerRange];" \n
"" \n
"_wrecks = [];" \n
"{" \n
" if !(alive _x) then {_wrecks = _wrecks + [_x]};" \n
"} forEach _vehicles;" \n
"" \n
"_hqw = (west) Call GetSideHQ;" \n
"_hqe = (east) Call GetSideHQ;" \n
"" \n
"_wrecks = _wrecks - [_hqw,_hqe];" \n
"" \n
"_overAllCost = 0;" \n
"{" \n
" _isNeeded = _x getVariable 'keepAlive';" \n
" " \n
" if (isNil '_isNeeded') then {" \n
" _get = (typeOf _x) Call GetNamespace;" \n
" _salvageCost = 250;" \n
" if !(isNil '_get') then {" \n
" _salvageCost = round(((_get select QUERYUNITPRICE)*_percentage) / 100);" \n
" };" \n
" " \n
" _overAllCost = _overAllCost + _salvageCost;" \n
" (Format [localize 'STR_WF_CHAT_Salvaged_Unit',_salvageCost,[typeOf _x,'displayName'] Call GetConfigInfo]) Call GroupChatMessage;" \n
" " \n
" deleteVehicle _x;" \n
" };" \n
"} foreach _wrecks;" \n
"" \n
"if (_overAllCost > 0) then {(_overAllCost) Call ChangePlayerfunds};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Loop">*/
class Loop
{
priority = 0.000000;
to="Check_Towns";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"time - _lastUpdate > 5 && !gameOver && alive _vehicle"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="Init";
finalStates[] =
{
"End",
};
};
/*%FSM</COMPILE>*/
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