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#define SENTENCE(NAME) \
	class NAME \
	{ \
		text = $STR##NAME##; \
		speech[] = {%1,##NAME##,%2}; \
		class Arguments {class 1 {type = "simple";};class 2 {type = "simple";};}; \
	};
	
#define SENTENCE1(NAME) \
class NAME \
{ \
	text = $STR##NAME##; \
	speech[] = {##NAME##,%1,%2}; \
	class Arguments {class 1 {type = "simple";};class 2 {type = "simple";};}; \
};


#define SENTENCE_KEY(NAME,KEY) \
	class NAME \
	{ \
		text = $##KEY##; \
		speech[] = {%1, ##NAME##, %2}; \
		class Arguments {class 1 {type = "simple";};class 2 {type = "simple";};}; \
	};


class Sentences
{
  
  class Test {text = "Test"; speech[] = {lopotev_present_in_hideout_1_R_1};	class Arguments {};};
  
  
  
  class HQ {text = $STR_DN_WARFARE_HQ_BASE_UNFOLDED; speech[] = {HQ};	class Arguments {};};
  /*
    
	class 20MinutesLeft {text = "$20MinutesLeft"; speech[] = {20MinutesLeft};	class Arguments {};};  
  class 5MinutesLeft {text = "$5MinutesLeft"; speech[] = {5MinutesLeft};	class Arguments {};};
  
  
   class Captured 
    {
    text = $STRwftowncaptured; 
    speech[] = {%1, Captured};	
    class Arguments {class 1 {type = "simple";};};
    };
   
  */
  class CapturedNear 
  {
    text = "%1 captured near %2";
	speech[] = {%1, CapturedNear, %2};	
    class Arguments 
      {
        class 1 {type = "simple";};
        class 2 {type = "simple";};        
      };
  };
  class LostAt 
  {
    text = "%1 lost at %2";
    speech[] = {%1, LostAt, %2};	
    class Arguments {class 1 {type = "simple";};class 2 {type = "simple";};};
  };
  class OrderSent
  {
	text = "%1 %2, %3";
	speech[] = {%1 ,%2 ,%3};
	class Arguments {
		class 1 {type = "simple";};
		class 2 {type = "simple";};
		class 3 {type = "simple";};
		class 4 {type = "simple";};
	};
  };
  class OrderSentAll
  {
	text = "%1, %2, %3";
	speech[] = {%1 ,%2 ,%3};
	class Arguments {
		class 1 {type = "simple";};
		class 2 {type = "simple";};
		class 3 {type = "simple";};
	};
  };
  class OrderDone
  {
	text = "%1, %2 %3 %4";
	speech[] = {%1 ,%2 ,%3 ,%4};
	class Arguments {
		class 1 {type = "simple";};
		class 2 {type = "simple";};
		class 3 {type = "simple";};
	};
  };
  class simple
  {
	text = "%1";
	speech[] = {%1};
	class Arguments {
		class 1 {type = "simple";};
	};
  };
  class ExtractionTeam
  {
	text = "This is HQ, %1 is on the way, out.";
	speech[] = {ThisIs, HQ, %1, Is, OnTheWay, Out};
	class Arguments {
		class 1 {type = "simple";};
	};
  };
  class ExtractionTeamCancel
  {
	text = "This is HQ, Abort the op, %1 is in danger, out.";
	speech[] = {ThisIs, HQ, aborttheop, %1, Is, In, DangerE, Out};
	class Arguments {
		class 1 {type = "simple";};
	};
  };
  class MMissionFailed
  {
	text = "This is HQ, Mission Failure, carry on with your prior tasks, over.";
	speech[] = {ThisIs, HQ, MissionFailure, CarryOnWithYourPriorTasksOver};
	class Arguments {};
  };
  class MMissionComplete
  {
	text = "This is HQ, %1";
	speech[] = {ThisIs, HQ, %1};
	class Arguments {
		class 1 {type = "simple";};
	};
  };
  
    SENTENCE(10MinutesLeft)
    SENTENCE(20MinutesLeft)
    SENTENCE(5MinutesLeft)
    SENTENCE(Accomplished)

    SENTENCE_KEY(BaseUnderAtack,STRwfbaseunderattack)
    SENTENCE(Cancelled)
    SENTENCE(CanDoWereOnIt)
    SENTENCE(Captured)
    SENTENCE_KEY(HC_OrderReceived,"Order Received")
    SENTENCE1(CiviliansUnderEnemyFireIn)
    SENTENCE_KEY(Constructed,STRwfstructureconstructed)
    SENTENCE(Deployed)
    SENTENCE_KEY(Destroyed,STRwfbasestructuredestroyed)
    SENTENCE(EnemyBaseLocated)
    SENTENCE(EnemyForcesDetected)
    SENTENCE(Failed)
    SENTENCE1(HostilesDetectedNear)
    SENTENCE1(Insufficient)
    SENTENCE_KEY(IsUnderAttack,STRwftownunderattack)

    SENTENCE(Lost)

    SENTENCE(Mobilized)
    SENTENCE(NegativeWeCannotDivert)
    SENTENCE(NewIntelAvailable)
    SENTENCE(NewMissionAvailable)
    SENTENCE(NewSupportAvailable)
    
    SENTENCE_KEY(UnderAttack,STRisunderattack)
    SENTENCE_KEY(VotingForNewCommander,STRwfvoteforcommanderinprogress)


    //((( TESTING SENTENCES ONLY   (normally used ONLY as parameters to other sentences)    
    SENTENCE(AntiAirRadar)
    SENTENCE(ArtilleryBattery)
    SENTENCE(ArtilleryRadar)
    SENTENCE_KEY(Barracks,STRwfbarracks)
    SENTENCE(Funds)
    SENTENCE(Headquarters)
    SENTENCE(HeavyVehicleSupply)
    SENTENCE(Helipad)
    SENTENCE(LightVehicleSupply)
    SENTENCE(Mission)
    SENTENCE(Resources)
    SENTENCE(ServicePoint)
    SENTENCE(Strongpoint)
    //SENTENCE(Strongpoint_alt)
    SENTENCE(Supplies)
    SENTENCE(UAVTerminal)    
    //))) END of testing sentences 
};
class Arguments{};
class Special{};
startWithVocal[] = {hour};
startWithConsonant[] = {europe, university};