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//--- Nuke destruction.
Private ["_array","_blackListed","_bo","_destroy","_target","_z"];
private ["_destroy","_bo","_target","_array","_blackListed"];
_target = _this select 0;
_array = _target nearObjects ["All", 700];
_blackListed = WFDEPOT + WFCAMP + ["land_nav_pier_c","land_nav_pier_c2","land_nav_pier_c2_end","land_nav_pier_c_270","land_nav_pier_c_90","land_nav_pier_c_big","land_nav_pier_C_L","land_nav_pier_C_L10","land_nav_pier_C_L30","land_nav_pier_C_R","land_nav_pier_C_R10","land_nav_pier_C_R30","land_nav_pier_c_t15","land_nav_pier_c_t20","land_nav_pier_F_17","land_nav_pier_F_23","land_nav_pier_m","land_nav_pier_m_1","land_nav_pier_m_end","land_nav_pier_M_fuel","land_nav_pier_pneu","land_nav_pier_uvaz"];
_destroy = _array;
{if ((typeOf _x) in _blackListed) then {_destroy = _destroy - [_x]}} forEach _array;
{_bo = "BO_GBU12_LGB" createVehicle [random 1000,random 1000,500];_bo setPos [getPos _x select 0, getPos _x select 1, getPos _x select 2]} forEach _destroy;
[_target] Spawn {
Private ["_array","_dammageable","_dammages","_range","_target"];
_target = _this select 0;
_dammageable = ["Man","Car","Motorcycle","Tank","Ship","Air","StaticWeapon"];
_range = 800;
_dammages = 1;
for [{_z = 0},{_z < 4},{_z = _z + 1}] do {
_array = _target nearEntities [_dammageable, _range];
{
_x setDammage (getDammage _x + _dammages);
{_x setDammage (getDammage _x + _dammages)} forEach crew _x;
} forEach _array;
_range = _range + 300;
_dammages = _dammages - 0.2;
sleep 3;
};
//--- Radiations.
[_target] Spawn NukeRadiation;
};
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