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Private ["_i","_location","_locations","_next","_sideID","_sorted","_task","_type"];
_type = _this select 0;
_location = if (count _this > 1) then {_this select 1} else {objNull};
switch (_type) do {
//--- Complete Towns set initialization.
case "TownAddComplete": {
//--- Todo: improve the sort by with other digits instead of the first one.
sleep 4;
Private ["_addOrder","_returned","_town","_towns","_townsLabel"];
_townsLabel = [];
{_townsLabel = _townsLabel + [_x getVariable 'name']} forEach towns;
_towns = ([_townsLabel,true,towns] Call CIPHER_SortArray) select 1;
for '_i' from 0 to count(_towns)-1 do {
_town = _towns select _i;
waitUntil {_sideID = _town getVariable 'sideID';!isNil '_sideID'};
_sideID = _town getVariable "sideID";
_task = player createSimpleTask [Format["TakeTowns_%1",str _town]];
if (_sideID != sideID) then {
_task setSimpleTaskDescription [Format[localize "STR_WF_TaskTown",_town getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_town getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_town getVariable "name"]];
} else {
_task setSimpleTaskDescription [Format[localize "STR_WF_TaskTown_Complete",_town getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_town getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_town getVariable "name"]];
_task setTaskState "Succeeded";
};
_task setSimpleTaskDestination (getPos _town);
_town setVariable ['taskLink',_task];
};
["TownAssignClosest"] Spawn TaskSystem;
};
//--- Assign the closest town to the player.
case "TownAssignClosest": {
sleep 4;
_next = [player,sideJoined] Call GetClosestLocationBySide;
if !(isNull _next) then {
["TownHintNew",_next] Spawn TaskSystem;
_task = (_next getVariable 'taskLink');
/* Keep the commander order ! */
if (!isNull comTask) then {
if (taskState comTask == "Succeeded") then {player setCurrentTask _task};
} else {
player setCurrentTask _task;
};
};
};
//--- Update a town's value.
case "TownUpdate": {
_task = _location getVariable 'taskLink';
_sideID = _location getVariable "sideID";
if !(isNil '_task') then {
if (_sideID == sideID) then {
_task setTaskState "Succeeded";
_task setSimpleTaskDescription [Format[localize "STR_WF_TaskTown_Complete",_location getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_location getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_location getVariable "name"]];
} else {
_task setTaskState "Created";
_task setSimpleTaskDescription [Format[localize "STR_WF_TaskTown",_location getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_location getVariable "name"], Format [localize "STR_WF_CHAT_TaskTown_Display",_location getVariable "name"]];
};
}
};
//--- Hint for a new town task.
case "TownHintNew": {taskHint [format [localize "str_taskNew" + "\n%1",Format [localize "STR_WF_CHAT_TaskTown_Display",_location getVariable "name"]], [1,1,1,1], "taskNew"]};
//--- Hint for a completed town task.
case "TownHintDone": {taskHint [format [localize "str_taskAccomplished" + "\n%1",Format [localize "STR_WF_CHAT_TaskTown_Display",_location getVariable "name"]], [1,1,1,1], "taskDone"]};
};
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