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private ["_canMove","_crew","_ignoreOwnerConflict","_member","_ownerConflict","_range","_team","_teamVehicles","_units","_vehicle"];
_team = _this select 0;
_canMove = _this select 1;
_member = objNull;
_range = 150;
if (count _this > 2) then {_member = _this select 2};
if (count _this > 3) then {_range = _this select 3};
_ignoreOwnerConflict = false;
if (count _this > 4) then {_ignoreOwnerConflict = _this select 4};
_teamVehicles = [];
_units = units _team;
{
_vehicle = vehicle _x;
if (_x != _vehicle && !(_vehicle in _teamVehicles)) then {_teamVehicles = _teamVehicles + [_vehicle]};
if (_canMove && !canMove _vehicle) then {_teamVehicles = _teamVehicles - [_vehicle]};
if (!IsNull _member && _member distance _vehicle > _range) then {_teamVehicles = _teamVehicles - [_vehicle]};
_ownerConflict = false;
_crew = crew _vehicle;
{if (_x != leader _team && isPlayer _x) then {_ownerConflict = true}} forEach _crew;
if (!_ignoreOwnerConflict && _ownerConflict) then {_teamVehicles = _teamVehicles - [_vehicle]};
} forEach _units;
_teamVehicles
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