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authorhybrid <hybrid@hybridlabs.pro>2026-06-11 19:55:04 +0300
committerhybrid <hybrid@hybridlabs.pro>2026-06-11 19:55:04 +0300
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+### CORE SYSTEM GENERAL FACT:
+- Most of the core are defined from Init_Common.sqf
+- All units or weapons used HAVE TO be defined within Core or Core_Gear in order to be used properly.
+- Duplicated items or Wrong classname are not an issue as there is a protection in the core files.
+- arma2.rpt / arma2oa.rpt contains the results of the core system initialization after lauching the game, missing or faulty classes will be shown there.
+
+
+### CORE FOLDERS
+# Core:
+ Contains the Units definitions such as the label, the cost... Any new units shall be defined in this folder.
+
+# Core_Gear:
+ Contains the Loadout definitions such as the label, the cost... Any new weapons or magazine shall be defined in this folder.
+
+# Core_Loadout:
+ Contains the Loadout classname, gear menu weapons are defined there after being delcared in the "Core_Gear" folder.
+
+# Core_Units:
+ Contains the units classname, this folder is used depending on the gamemode to run (Vanilla, Arrowhead...),
+ if you want to add units in a factory, add the units classname here after declaring it in the "Core" folder.
+
+# Core_Squads:
+ This folder contains the AI Units Templates depending on the current running gamemode.
+
+# Core_Resistance:
+ This folder contains the AI Resistance Units templates to use depending on the current running gamemode.
+
+# Core_Occupation:
+ This folder contains the AI Occupation Units templates to use depending on the current running gamemode.
+
+# Core_Structures:
+ This folder contains the Structures used by both players and AI, the defenses are also included here.
+
+# Core_Artillery:
+ Contains the artillery definition per faction.
+
+# Core_Definition:
+ Contains the Team vs Team definition (CDF vs INS, US vs INS...). \ No newline at end of file