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/*%FSM<COMPILE "D:\ArmA2\FSM Editor Personal Edition\scriptedFSM.cfg, weather">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Init",0,250,-81.542984,-257.577942,8.457038,-207.578140,0.000000,"Init"};
item1[] = {"End",1,250,-216.387955,-52.508366,-126.387947,-2.508394,0.000000,"End"};
item2[] = {"Update_Weather",2,4346,-82.090652,-139.314026,7.909359,-89.314034,0.000000,"Update Weather"};
item3[] = {"Loop",4,218,53.846153,-139.681244,143.846161,-89.681236,0.000000,"Loop"};
item4[] = {"Gameover",4,218,-216.387955,-139.464890,-126.387947,-89.464890,0.000000,"Gameover"};
item5[] = {"_",8,218,-51.736092,-184.192123,-21.083296,-163.272247,0.000000,""};
link0[] = {0,5};
link1[] = {2,3};
link2[] = {2,4};
link3[] = {3,2};
link4[] = {4,1};
link5[] = {5,2};
globals[] = {0.000000,0,0,0,0,640,480,1,8,6316128,1,-348.696411,348.696136,79.849762,-328.514618,921,617,1};
window[] = {0,-1,-1,-1,-1,762,25,1438,25,1,939};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "weather";
class States
{
/*%FSM<STATE "Init">*/
class Init
{
name = "Init";
init = /*%FSM<STATEINIT""">*/"WF_Logic setVariable [""overCast"",random(1),true];" \n
"_wt = 'WFBE_WEATHERTRANSITION' Call GetNamespace;" \n
"_delay = ((_wt * 2) + 100);" \n
"_lastUpdate = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="Update_Weather";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "End">*/
class End
{
name = "End";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Update_Weather">*/
class Update_Weather
{
name = "Update_Weather";
init = /*%FSM<STATEINIT""">*/"_overCast = random(1);" \n
"if (isDedicated) then {_wt setOvercast _overCast};" \n
"WF_Logic setVariable [""overCast"",_overCast,true];" \n
"_lastUpdate = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Gameover">*/
class Gameover
{
priority = 0.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"gameOver"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Loop">*/
class Loop
{
priority = 0.000000;
to="Update_Weather";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!gameOver && time - _lastUpdate > _delay"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="Init";
finalStates[] =
{
"End"
};
};
/*%FSM</COMPILE>*/
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