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### CORE SYSTEM GENERAL FACT:
- Most of the core are defined from Init_Common.sqf
- All units or weapons used HAVE TO be defined within Core or Core_Gear in order to be used properly.
- Duplicated items or Wrong classname are not an issue as there is a protection in the core files.
- arma2.rpt / arma2oa.rpt contains the results of the core system initialization after lauching the game, missing or faulty classes will be shown there.
### CORE FOLDERS
# Core:
Contains the Units definitions such as the label, the cost... Any new units shall be defined in this folder.
# Core_Gear:
Contains the Loadout definitions such as the label, the cost... Any new weapons or magazine shall be defined in this folder.
# Core_Loadout:
Contains the Loadout classname, gear menu weapons are defined there after being delcared in the "Core_Gear" folder.
# Core_Units:
Contains the units classname, this folder is used depending on the gamemode to run (Vanilla, Arrowhead...),
if you want to add units in a factory, add the units classname here after declaring it in the "Core" folder.
# Core_Squads:
This folder contains the AI Units Templates depending on the current running gamemode.
# Core_Resistance:
This folder contains the AI Resistance Units templates to use depending on the current running gamemode.
# Core_Occupation:
This folder contains the AI Occupation Units templates to use depending on the current running gamemode.
# Core_Structures:
This folder contains the Structures used by both players and AI, the defenses are also included here.
# Core_Artillery:
Contains the artillery definition per faction.
# Core_Definition:
Contains the Team vs Team definition (CDF vs INS, US vs INS...).
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