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//--- Nuke launching.
Private ['_cruise','_dropPosition','_dropPosX','_dropPosY','_dropPosZ','_misFlare','_nukeMarker','_path','_pathS','_planespawnpos','_target','_type'];
_target = _this select 0;
_nukeMarker = _this select 1;
WFBE_LocalizeMessage = [nil,'CLTFNCLOCALIZEMESSAGE',['TacticalLaunch']];
publicVariable 'WFBE_LocalizeMessage';
if (isHostedServer || local player) then {[nil,'CLTFNCLOCALIZEMESSAGE',['TacticalLaunch']] Spawn HandlePVF};
sleep 300;
_path = "\ca\air2\cruisemissile\"; //";
_pathS = _path + "data\scripts\"; //";
_dropPosition = getpos _target;
_type = if (WF_A2_Vanilla || WF_A2_CombinedOps) then {'Chukar'} else {'Chukar_EP1'};
_cruise = createVehicle [_type,_dropPosition,[], 0, "FLY"];
_cruise setVectorDir [ 0.1,- 1,+ 0.5];
_cruise setPos [(getPos _cruise select 0),(getPos _cruise select 1),570];
_cruise setVelocity [0,2,0];
_cruise flyInHeight 570;
_cruise setSpeedMode "FULL";
WFBE_RequestSpecial = ['SRVFNCREQUESTSPECIAL',["ICBM",sideJoined,_target,_cruise,clientTeam]];
publicVariable 'WFBE_RequestSpecial';
if (isHostedServer) then {['SRVFNCREQUESTSPECIAL',["ICBM",sideJoined,_target,_cruise,clientTeam]] Spawn HandleSPVF};
sleep 1.5;
WFBE_DisplayICBM = [sideJoined,'CLTFNCDISPLAYICBM',[_target,_cruise]];
publicVariable 'WFBE_DisplayICBM';
if (isHostedServer || local player) then {[sideJoined,'CLTFNCDISPLAYICBM',[_target,_cruise]] Spawn HandlePVF};
_misFlare = objNull;
if (WF_A2_Vanilla || WF_A2_CombinedOps) then {
_dropPosX = _dropPosition select 0;
_dropPosY = _dropPosition select 1;
_dropPosZ = _dropPosition select 2;
_planespawnpos = [_dropPosX , _dropPosY , _dropPosZ + 600];
_misFlare = createVehicle ["cruiseMissileFlare1",_planespawnpos,[], 0, "NONE"];
_misFlare inflame true;
_cruise setVariable ["cruisemissile_level", false];
[_cruise, _misFlare] execVM (_pathS + "cruisemissileflare.sqf");
_cruise setObjectTexture [0, _path + "data\exhaust_flame_ca"];
[_cruise] execVM (_pathS + "exhaust1.sqf");
};
sleep 7;
waitUntil {!alive _cruise};
sleep 5;
if (WF_A2_Vanilla || WF_A2_CombinedOps) then {deleteVehicle _misFlare};
deleteVehicle _cruise;
sleep 50;
deleteMarkerLocal _nukeMarker;
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