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/*
Script: Skill Application System by Benny.
Description: Skill Application.
*/
Private ["_unit"];
_unit = _this;
switch (WFBE_SK_V_Type) do {
case 'Engineer': {
/* Repair Ability */
_unit addAction [
("<t color='#f8d664'>" + localize 'STR_WF_ACTION_Repair'+ "</t>"),
(WFBE_SK_V_Root + 'Engineer' + '.sqf'),
[],
80,
false,
true,
"",
"time - WFBE_SK_V_LastUse_Repair > WFBE_SK_V_Reload_Repair"
];
};
case 'Officer': {
/* MASH Ability require that the MASH parameter is enabled */
if (paramRespawnMASH) then {
/* MASH Ability */
_unit addAction [
("<t color='#f8d664'>" + localize 'STR_WF_ACTION_DeployMASH'+ "</t>"),
(WFBE_SK_V_Root + 'Officer' + '.sqf'),
[],
80,
false,
true,
"",
"time - WFBE_SK_V_LastUse_MASH > WFBE_SK_V_Reload_MASH"
];
};
};
case 'SpecOps': {
/* Lockpicking Ability */
_unit addAction [
("<t color='#f8d664'>" + localize 'STR_WF_ACTION_Lockpick'+ "</t>"),
(WFBE_SK_V_Root + 'SpecOps' + '.sqf'),
[],
80,
false,
true,
"",
"time - WFBE_SK_V_LastUse_Lockpick > WFBE_SK_V_Reload_Lockpick"
];
};
case 'Spotter': {
/* Spotting Ability */
_unit addAction [
("<t color='#f8d664'>" + localize 'STR_WF_ACTION_Spot'+ "</t>"),
(WFBE_SK_V_Root + 'Sniper' + '.sqf'),
[],
80,
false,
true,
"",
"time - WFBE_SK_V_LastUse_Spot > WFBE_SK_V_Reload_Spot"
];
};
};
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