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//--- Radiation
Private ['_target','_z'];
private ["_target"];
_target = _this select 0;
[_target] Spawn {
Private ["_array","_dammageable","_target"];
_target = _this select 0;
_dammageable = ["Man","Car","Motorcycle","Tank","Ship","Air","StaticWeapon"];
for [{_z = 0},{_z < 300},{_z = _z + 1}] do {
_array = _target nearEntities [_dammageable, 1000];
{
_x setDammage (getDammage _x + 0.03);
{_x setDammage (getDammage _x + 0.05)} forEach crew _x;
} forEach _array;
sleep (3 + random 3);
};
deleteVehicle _target;
};
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