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Private ["_han","_hasAction","_start","_state","_status","_unit"];
_unit = _this select 0;
_start = time;
_state = "";
if (isPlayer _unit) then {
[_unit] Spawn ISIS_Effects;
};
_han = [nil, _unit, rPLAYACTION, "agonyStart"] call RE;
sleep 3;
_han = [nil, _unit, rPLAYACTION, "GestureNod"] call RE;
//--- Add action to west or east units.
if (side _unit == west || side _unit == east) then {
_hasAction = _unit getVariable 'hasAction';
if (isNil '_hasAction') then {_hasAction = false};
if !(_hasAction) then {
WFBE_ISIS_AddAction = [(side _unit),'CLTFNCISIS_ADDACTION',_unit];
publicVariable 'WFBE_ISIS_AddAction';
if (isHostedServer || local player) then {[(side _unit),'CLTFNCISIS_ADDACTION',_unit] Spawn HandlePVF};
};
};
while {true} do {
sleep 0.7;
_status = _unit getVariable "stunned";
if (isNil '_status' || !(alive _unit)) exitWith {_unit removeAllEventHandlers "handleDamage"};
if !(_status) exitWith {
_han = [nil, _unit, rPLAYACTION, "GestureNod"] call RE;
};
if ((time - _start > 15 || _state != animationState _unit)) then {
_start = time;
if (((animationState _unit) == "AinjPpneMstpSnonWnonDnon") || ((animationState _unit) == "AinjPpneMstpSnonWrflDnon")) then {
_han = [nil, _unit, rPLAYACTION, "GestureNod"] call RE;
_state = animationState _unit;
_han = [nil, _unit, rPLAYACTION, ("GestureSpasm"+ (str floor random 7))] call RE;
};
if (((animationState _unit) == "AinjPpneMstpSnonWrflDnon_injuredHealed") || ((animationState _unit) == "AinjPpneMstpSnonWnonDnon_injuredHealed")) then {
_han = [nil, _unit, rPLAYACTION, "GestureNod"] call RE;
_state = animationState _unit;
_han = [nil, _unit, rPLAYACTION, ("GestureSpasm"+ (str floor random 7))] call RE;
};
};
_unit setDamage (getDammage _unit + 0.002);
};
_han = [nil, _unit, rPLAYACTION, "agonyStop"] call RE;
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