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Private ["_camera","_nu","_ran","_stunned","_unit"];
_unit = _this select 0;
titleCut["","BLACK FADED",0];
titleCut["","BLACK IN",2];
"dynamicBlur" ppEffectEnable true;
"dynamicBlur" ppEffectAdjust [1];
"dynamicBlur" ppEffectCommit 0.1;
"colorCorrections" ppEffectCommit 0.1;
"colorCorrections" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [1, 1, 0, [0.1, 0.0, 0.0, 0.5], [0, 0.5, 0.5, 0.5], [0.199, 0.187, 0.114, 0.0]];
"colorCorrections" ppEffectCommit 0.3;
_camera = "camera" camCreate (getPos player);
showCinemaBorder true;
_camera camSetDir 0;
_camera camSetFov 0.200;
_camera cameraEffect["Internal","back"];
_camera camSetTarget player;
_camera camSetRelPos [2,2,3];
_camera camCommit 0;
_nu = [_camera] Spawn {
private ["_camera","_rx","_ry","_rz","_shout","_shoutTrsl","_ran"];
_camera = _this select 0;
_shout = ["ImHitE","ImBleedingE","SomebodyHelpMeE","GetMeACorpsmanNowE","CorpsmanE","TheyGotMeE","NeedHelpE","WoundedE"];
_shoutTrsl = ["I'm hit!","I'm bleeding!","Somebody help me!","Get me a corpsman now!","Corpsman!","They got me!","Need help!","Wounded!"];
while {true} do {
_rx = 1 + random 7;
_ry = 1 + random 7;
_rz = 1 + random 7;
_camera camSetRelPos [_rx,_ry,_rz];
_camera camCommit 10;
waitUntil{camCommitted _camera};
if (random 100 < 20) then {
_ran = round(random((count _shout)-1));
player kbTell [sideHQ, WFBE_V_HQTopicSide, "simple",["1","",(_shoutTrsl select _ran),[(_shout select _ran)]],true];
};
};
};
while {true} do {
sleep 1;
_stunned = _unit getVariable "stunned";
if (isNil '_stunned') exitWith {};
if (!alive _unit || !(_unit getVariable "stunned")) exitWith {};
};
terminate _nu;
showCinemaBorder false;
if (!playerDead) then {
"dynamicBlur" ppEffectEnable false;
"colorCorrections" ppEffectEnable false;
_camera cameraEffect["TERMINATE","BACK"];
camDestroy _camera;
};
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