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/*%FSM<COMPILE "F:\ArmA2\FSM Editor Personal Edition\scriptedFSM.cfg, updatetownmarkers">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Init",0,250,64.620567,-141.323822,154.620590,-91.323967,0.000000,"Init"};
item1[] = {"Check_Towns",2,250,-65.773369,-55.204887,24.226547,-5.204931,0.000000,"Check Towns"};
item2[] = {"End",1,250,-218.006683,15.304325,-128.006653,65.304314,0.000000,"End"};
item3[] = {"Loop",4,4314,65.605347,-56.267605,155.605377,-6.267574,0.000000,"Loop"};
item4[] = {"Gameover",4,218,-216.668854,-56.267559,-126.668869,-6.267574,0.000000,"Gameover"};
link0[] = {0,3};
link1[] = {1,3};
link2[] = {1,4};
link3[] = {3,1};
link4[] = {4,2};
globals[] = {0.000000,0,0,0,0,640,480,1,30,6316128,1,-395.307037,395.306915,93.428192,-337.575409,744,519,1};
window[] = {0,-1,-1,-1,-1,721,66,1398,87,1,762};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "updatetownmarkers";
class States
{
/*%FSM<STATE "Init">*/
class Init
{
name = "Init";
init = /*%FSM<STATEINIT""">*/"_lastUpdate = time;" \n
"_lastSV = [];" \n
"" \n
"_tcarm = 'WFBE_TOWNCAPTUREASSISTRANGEMODIFIER' Call GetNamespace;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Loop">*/
class Loop
{
priority = 0.000000;
to="Check_Towns";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"time - _lastUpdate > 5 && !gameOver"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Check_Towns">*/
class Check_Towns
{
name = "Check_Towns";
init = /*%FSM<STATEINIT""">*/"_count = 0;" \n
"_units = (Units Group player) Call GetLiveUnits;" \n
"while {_count < totalTowns} do {" \n
" _location = towns Select _count;" \n
" _locationName = _location getVariable ""name"";" \n
" _maxSV = _location getVariable ""maxSupplyValue"";" \n
" _range = (_location getVariable ""range"") * _tcarm;" \n
" _sideID = _location getVariable ""sideID"";" \n
" _SV = _location getVariable ""supplyValue"";" \n
" _visible = false;" \n
" if (_sideID == sideID) then {_visible = true} else {{if (_x Distance _location < _range) then {_visible = true}} ForEach _units};" \n
" _marker = Format[""%1Depot"",Str _location];" \n
" if (_visible) then {_marker SetMarkerTextLocal Format["" SV: %1/%2"",_SV,_maxSV]} else {_marker SetMarkerTextLocal """"};" \n
" _lastSV set [_count,_SV];" \n
" _count = _count + 1;" \n
"};" \n
"" \n
"_lastUpdate = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Gameover">*/
class Gameover
{
priority = 0.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"gameOver"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Loop">*/
class Loop
{
priority = 0.000000;
to="Check_Towns";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"time - _lastUpdate > 5 && !gameOver"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "End">*/
class End
{
name = "End";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
};
initState="Init";
finalStates[] =
{
"End"
};
};
/*%FSM</COMPILE>*/
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