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| author | hybrid <hybrid@hybridlabs.pro> | 2026-06-11 19:55:41 +0300 |
|---|---|---|
| committer | hybrid <hybrid@hybridlabs.pro> | 2026-06-11 19:55:41 +0300 |
| commit | dee52083d359434fc3ac51a871c1b836d092d2ac (patch) | |
| tree | 89bbb6326348a99bcf4a68761bd0c9628b80d4bb /Common/Config/readme.txt | |
| download | a2wf_lingor-dee52083d359434fc3ac51a871c1b836d092d2ac.tar.gz a2wf_lingor-dee52083d359434fc3ac51a871c1b836d092d2ac.tar.bz2 a2wf_lingor-dee52083d359434fc3ac51a871c1b836d092d2ac.zip | |
init
Diffstat (limited to 'Common/Config/readme.txt')
| -rw-r--r-- | Common/Config/readme.txt | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Common/Config/readme.txt b/Common/Config/readme.txt new file mode 100644 index 0000000..b5fdfa5 --- /dev/null +++ b/Common/Config/readme.txt @@ -0,0 +1,38 @@ +### CORE SYSTEM GENERAL FACT:
+- Most of the core are defined from Init_Common.sqf
+- All units or weapons used HAVE TO be defined within Core or Core_Gear in order to be used properly.
+- Duplicated items or Wrong classname are not an issue as there is a protection in the core files.
+- arma2.rpt / arma2oa.rpt contains the results of the core system initialization after lauching the game, missing or faulty classes will be shown there.
+
+
+### CORE FOLDERS
+# Core:
+ Contains the Units definitions such as the label, the cost... Any new units shall be defined in this folder.
+
+# Core_Gear:
+ Contains the Loadout definitions such as the label, the cost... Any new weapons or magazine shall be defined in this folder.
+
+# Core_Loadout:
+ Contains the Loadout classname, gear menu weapons are defined there after being delcared in the "Core_Gear" folder.
+
+# Core_Units:
+ Contains the units classname, this folder is used depending on the gamemode to run (Vanilla, Arrowhead...),
+ if you want to add units in a factory, add the units classname here after declaring it in the "Core" folder.
+
+# Core_Squads:
+ This folder contains the AI Units Templates depending on the current running gamemode.
+
+# Core_Resistance:
+ This folder contains the AI Resistance Units templates to use depending on the current running gamemode.
+
+# Core_Occupation:
+ This folder contains the AI Occupation Units templates to use depending on the current running gamemode.
+
+# Core_Structures:
+ This folder contains the Structures used by both players and AI, the defenses are also included here.
+
+# Core_Artillery:
+ Contains the artillery definition per faction.
+
+# Core_Definition:
+ Contains the Team vs Team definition (CDF vs INS, US vs INS...).
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