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Private ['_abtimer','_exit','_skip','_timer','_trash','_vehicle'];
_vehicle = _this;
_exit = false;
_timer = 0;
_abtimer = ('WFBE_ABANDONVEHICLETIMER' Call GetNamespace);
while {!_exit} do {
sleep 20;
_skip = false;
if (!(alive _vehicle) && !(isNull _vehicle)) then {
_skip = true;
_exit = true;
if !(_vehicle in trashQueu) then {
trashQueu = trashQueu + [_vehicle];
_vehicle Spawn TrashObject;
};
};
if (!(isNull _vehicle) && !_skip) then {
if (({alive _x} count (crew _vehicle)) > 0) then {_timer = 0};
if (_timer > _abtimer) then {
_exit = true;
if (someAmmo _vehicle) then {_vehicle setVehicleAmmo 0};
_vehicle setDammage 1;
sleep 2;
if !(_vehicle in trashQueu) then {
trashQueu = trashQueu + [_vehicle];
(_vehicle) Spawn TrashObject;
};
};
_timer = _timer + 20;
} else {_exit = true};
};
emptyQueu = emptyQueu - [_vehicle];
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