1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
Private ["_buildings","_closest","_defense","_direction","_distance","_index","_position","_side","_soldier","_team","_type","_unit"];
_defense = _this select 0;
_side = _this select 1;
_team = _this select 2;
_closest = _this select 3;
while {alive _defense} do {
if (isNull(gunner _defense) || !alive gunner _defense) then {
sleep 7;
if (alive _closest && !(isNull _closest )) then {
_type = typeOf _closest;
_index = (Format["WFBE_%1STRUCTURENAMES",str _side] Call GetNamespace) find _type;
_distance = (Format["WFBE_%1STRUCTUREDISTANCES",str _side] Call GetNamespace) select _index;
_direction = (Format["WFBE_%1STRUCTUREDIRECTIONS",str _side] Call GetNamespace) select _index;
_position = [getPos _closest,_distance,getDir (_closest) + _direction] Call GetPositionFrom;
_type = Format ["WFBE_%1SOLDIER",str _side] Call GetNamespace;
_soldier = [_type,_team,_position,_side] Call CreateMan;
[_soldier] allowGetIn true;
_soldier assignAsGunner _defense;
[_soldier] orderGetIn true;
[str _side,'UnitsCreated',1] Call UpdateStatistics;
diag_log Format["[WFBE (INFORMATION)][frameno:%3 | ticktime:%4] Server_HandleDefense: A Soldier has been dispatched to the %1 defense %2",str _side,_type,diag_frameno,diag_tickTime];
//--- Calculate the average time in function of the distance and the speed.
sleep ((((_soldier distance _defense)/(14*1000))*3600)+20);
if ((vehicle _soldier != _defense)&& alive _soldier &&(!isNull _soldier)) then {
if ((_defense EmptyPositions "gunner" > 0) && alive _defense && (!isNull _defense)) then {_soldier MoveInGunner _defense} else {deleteVehicle _soldier};
};
} else {
diag_log Format["[WFBE (INFORMATION)][frameno:%1 | ticktime:%2] Server_HandleDefense.sqf: Canceled auto manning, the barracks is destroyed.",diag_frameno,diag_tickTime];
};
};
sleep 420;
};
|