1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/*%FSM<COMPILE "F:\ArmA2\FSM Editor Personal Edition\scriptedFSM.cfg, fasttime">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Init",0,4346,-81.542984,-257.577942,8.457038,-207.578140,0.000000,"Init"};
item1[] = {"End",1,250,-216.387955,-52.508366,-126.387947,-2.508394,0.000000,"End"};
item2[] = {"Update_Time",2,250,-82.090652,-139.314026,7.909359,-89.314034,0.000000,"Update Time"};
item3[] = {"Loop",4,218,53.846153,-139.681244,143.846161,-89.681236,0.000000,"Loop"};
item4[] = {"Gameover",4,218,-216.387955,-139.464890,-126.387947,-89.464890,0.000000,"Gameover"};
item5[] = {"_",8,218,-51.736092,-184.192123,-21.083296,-163.272247,0.000000,""};
link0[] = {0,5};
link1[] = {2,3};
link2[] = {2,4};
link3[] = {3,2};
link4[] = {4,1};
link5[] = {5,2};
globals[] = {0.000000,0,0,0,0,640,480,1,8,6316128,1,-348.696411,348.696136,79.849762,-328.514618,1011,622,1};
window[] = {0,-1,-1,-1,-1,795,22,1435,58,1,1029};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "fasttime";
class States
{
/*%FSM<STATE "Init">*/
class Init
{
name = "Init";
init = /*%FSM<STATEINIT""">*/"_currentTime = DayTime;" \n
"_lastUpdate = time;" \n
"_ftr = ('WFBE_FASTTIMERATES' Call GetNamespace) select ('WFBE_FASTTIMERATE' Call GetNamespace);" \n
"WF_Logic setVariable [""currentTime"",_currentTime,true];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "_">*/
class _
{
priority = 0.000000;
to="Update_Time";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "End">*/
class End
{
name = "End";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Update_Time">*/
class Update_Time
{
name = "Update_Time";
init = /*%FSM<STATEINIT""">*/"skipTime _ftr;" \n
"_currentTime = dayTime;" \n
"WF_Logic setVariable [""currentTime"",_currentTime,true];" \n
"" \n
"_lastUpdate = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Gameover">*/
class Gameover
{
priority = 0.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"gameOver"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Loop">*/
class Loop
{
priority = 0.000000;
to="Update_Time";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!gameOver && time - _lastUpdate > 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="Init";
finalStates[] =
{
"End"
};
};
/*%FSM</COMPILE>*/
|