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Private['_args','_bd','_cargo','_cargoVehicle','_grp','_pilot','_playerTeam','_positionCoord','_ran','_ranDir','_ranPos','_side','_timeStart','_vehicle','_vehicleCoord'];
_args = _this;
_side = _args select 1;
_playerTeam = (_args select 3);
diag_log Format["[WFBE (INFORMATION)][frameno:%4 | ticktime:%5] Server_HandleSpecial: The %1 %2 Team (Leader: %3) has called a Vehicle Paradroping",str _side,_playerTeam,name (leader _playerTeam),diag_frameno,diag_tickTime];
_ranPos = [];
_ranDir = [];
_bd = 'WFBE_BOUNDARIESXY' Call GetNamespace;
if !(isNil '_bd') then {
_ranPos = [
[0+random(200),0+random(200),400+random(200)],
[0+random(200),_bd-random(200),400+random(200)],
[_bd-random(200),_bd-random(200),400+random(200)],
[_bd-random(200),0+random(200),400+random(200)]
];
_ranDir = [45,145,225,315];
} else {
_ranPos = [[0+random(200),0+random(200),400+random(200)],[15000+random(200),0+random(200),400+random(200)]];
_ranDir = [45,315];
};
_timeStart = time;
_ran = round(random((count _ranPos)-1));
_grp = createGroup _side;
_vehicle = createVehicle [Format ["WFBE_%1PARAVEHI",str _side] Call GetNamespace,(_ranPos select _ran), [], (_ranDir select _ran), "FLY"];
[str _side,'VehiclesCreated',1] Call UpdateStatistics;
[str _side,'UnitsCreated',1] Call UpdateStatistics;
_pilot = [Format ["WFBE_%1PILOT",str _side] Call GetNamespace,_grp,[100,12000,0],_side] Call CreateMan;
_pilot moveInDriver _vehicle;
_pilot doMove (_args select 2);
_grp setBehaviour 'CARELESS';
_grp setCombatMode 'STEALTH';
_pilot disableAI 'AUTOTARGET';
_pilot disableAI 'TARGET';
[_grp,(_args select 2),"MOVE",10] Call AIMoveTo;
Call Compile Format ["_vehicle addEventHandler ['Killed',{[_this select 0,_this select 1,%1] Spawn UnitKilled}]",_side];
_vehicle setVehicleInit Format["[this,%1] ExecVM 'Common\Common_InitUnit.sqf';",_side];
processInitCommands;
_vehicle flyInHeight (300 + random(75));
_cargo = (crew _vehicle) - [driver _vehicle, gunner _vehicle, commander _vehicle];
_cargoVehicle = [Format ["WFBE_%1PARAVEHICARGO",str _side] Call GetNamespace,[0,0,50],_side,false] Call CreateVehi;
_cargoVehicle attachTo [_vehicle,[0,0,-3]];
emptyQueu = emptyQueu + [_cargoVehicle];
_cargoVehicle Spawn HandleEmptyVehicle;
while {true} do {
sleep 1;
if (!alive _pilot || !alive _vehicle || isNull _vehicle || isNull _pilot || !alive _cargoVehicle) exitWith {};
if (!(isPlayer (leader _playerTeam)) || time - _timeStart > 500) exitWith {{_x setDammage 1} forEach (_cargo+[_pilot,_vehicle,_cargoVehicle]);deleteGroup _grp};
_vehicleCoord = [getPos _pilot select 0,getpos _pilot select 1];
_positionCoord = [(_args select 2) select 0,(_args select 2) select 1];
if (_vehicleCoord distance _positionCoord < 100) exitWith {};
};
detach _cargoVehicle;
[_cargoVehicle,_side] Spawn {
Private ['_chute','_side','_vehicle'];
_vehicle = _this select 0;
_side = _this select 1;
sleep 2;
if (!alive _vehicle) exitWith {};
_chute = (Format['WFBE_%1PARACHUTE',str _side] Call GetNamespace) createVehicle [0,0,20];
_chute setPos [getPos _vehicle select 0, getPos _vehicle select 1, (getPos _vehicle select 2) - 11];
_chute setDir (getDir _vehicle);
_vehicle attachTo [_chute,[0,0,0]];
waitUntil {getPos _vehicle select 2 < 10 || !alive _vehicle};
detach _vehicle;
sleep 10;
deleteVehicle _chute;
};
[_grp,(_ranPos select _ran),"MOVE",10] Call AIMoveTo;
while {true} do {
sleep 1;
if (!alive _pilot || !alive _vehicle || isNull _vehicle || isNull _pilot) exitWith {};
_vehicleCoord = [getPos _pilot select 0,getpos _pilot select 1];
_positionCoord = [(_ranPos select _ran) select 0,(_ranPos select _ran) select 1];
if (_vehicleCoord distance _positionCoord < 200) exitWith {};
};
deleteVehicle _pilot;
deleteVehicle _vehicle;
deleteGroup _grp;
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