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Private ["_availableSpawn","_buildings","_checks","_deathLoc","_farps","_hq","_mobileRespawns","_range","_side","_sideText","_upgrades"];
_side = _this select 0;
_deathLoc = _this select 1;
_sideText = str _side;
//--- Base.
_hq = (_sideText) Call GetSideHQ;
_availableSpawn = [_hq];
_buildings = (_sideText) Call GetSideStructures;
_checks = [_side,Format ["WFBE_%1BARRACKSTYPE",_sideText] Call GetNamespace,_buildings] Call GetFactories;
if (count _checks > 0) then {_availableSpawn = _availableSpawn + _checks};
_checks = [_side,Format ["WFBE_%1LIGHTTYPE",_sideText] Call GetNamespace,_buildings] Call GetFactories;
if (count _checks > 0) then {_availableSpawn = _availableSpawn + _checks};
_checks = [_side,Format ["WFBE_%1COMMANDCENTERTYPE",_sideText] Call GetNamespace,_buildings] Call GetFactories;
if (count _checks > 0) then {_availableSpawn = _availableSpawn + _checks};
_checks = [_side,Format ["WFBE_%1HEAVYTYPE",_sideText] Call GetNamespace,_buildings] Call GetFactories;
if (count _checks > 0) then {_availableSpawn = _availableSpawn + _checks};
_checks = [_side,Format ["WFBE_%1AIRCRAFTTYPE",_sideText] Call GetNamespace,_buildings] Call GetFactories;
if (count _checks > 0) then {_availableSpawn = _availableSpawn + _checks};
_checks = [_side,Format ["WFBE_%1SERVICEPOINTTYPE",_sideText] Call GetNamespace,_buildings] Call GetFactories;
if (count _checks > 0) then {_availableSpawn = _availableSpawn + _checks};
//--- HQ is dead, but we can spawn at other buildings.
if (!alive _hq && count _availableSpawn > 1) then {_availableSpawn = _availableSpawn - [_hq]};
//--- Mobile respawn.
if (paramMobileRespawn) then {
_mobileRespawns = Format ["WFBE_%1AMBULANCES",_sideText] Call GetNamespace;
_upgrades = (_sideText) Call GetSideUpgrades;
_range = (Format["WFBE_RESPAWNMOBILERANGE%1",(_upgrades select 7)] Call GetNamespace);
_checks = _deathLoc nearEntities[_mobileRespawns,_range];
if (count _checks > 0) then {
{
if (_x emptyPositions "cargo" > 0) then {
_availableSpawn = _availableSpawn + [_x];
};
} forEach _checks;
};
};
//--- MASH.
if (paramRespawnMASH) then {
_farps = Format ["WFBE_%1FARP",_sideText] Call GetNamespace;
_upgrades = (_sideText) Call GetSideUpgrades;
_range = (Format["WFBE_RESPAWNMOBILERANGE%1",(_upgrades select 7)] Call GetNamespace);
_checks = nearestObjects [_deathLoc, [_farps], _range];
if (count _checks > 0) then {
{if (alive _x) then {_availableSpawn = _availableSpawn + [_x]}} forEach _checks;
};
};
//--- Camps.
if (('WFBE_RESPAWNCAMPSMODE' Call GetNamespace) > 0) then {
_availableSpawn = _availableSpawn + ([_deathLoc, _side] Call GetRespawnCamps);
};
_availableSpawn
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