summaryrefslogtreecommitdiffstats
path: root/Client/FSM/updatetownmarkers.fsm
blob: ac92ea9fdd48d41ba20f956db07cf1f1882e6bbb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/*%FSM<COMPILE "F:\ArmA2\FSM Editor Personal Edition\scriptedFSM.cfg, updatetownmarkers">*/
/*%FSM<HEAD>*/
/*
item0[] = {"Init",0,250,64.620567,-141.323822,154.620590,-91.323967,0.000000,"Init"};
item1[] = {"Check_Towns",2,250,-65.773369,-55.204887,24.226547,-5.204931,0.000000,"Check Towns"};
item2[] = {"End",1,250,-218.006683,15.304325,-128.006653,65.304314,0.000000,"End"};
item3[] = {"Loop",4,4314,65.605347,-56.267605,155.605377,-6.267574,0.000000,"Loop"};
item4[] = {"Gameover",4,218,-216.668854,-56.267559,-126.668869,-6.267574,0.000000,"Gameover"};
link0[] = {0,3};
link1[] = {1,3};
link2[] = {1,4};
link3[] = {3,1};
link4[] = {4,2};
globals[] = {0.000000,0,0,0,0,640,480,1,30,6316128,1,-395.307037,395.306915,93.428192,-337.575409,744,519,1};
window[] = {0,-1,-1,-1,-1,721,66,1398,87,1,762};
*//*%FSM</HEAD>*/
class FSM
{
  fsmName = "updatetownmarkers";
  class States
  {
    /*%FSM<STATE "Init">*/
    class Init
    {
      name = "Init";
      init = /*%FSM<STATEINIT""">*/"_lastUpdate = time;" \n
       "_lastSV = [];" \n
       "" \n
       "_tcarm = 'WFBE_TOWNCAPTUREASSISTRANGEMODIFIER' Call GetNamespace;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "Loop">*/
        class Loop
        {
          priority = 0.000000;
          to="Check_Towns";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"time - _lastUpdate > 5 && !gameOver"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "Check_Towns">*/
    class Check_Towns
    {
      name = "Check_Towns";
      init = /*%FSM<STATEINIT""">*/"_count = 0;" \n
       "_units = (Units Group player) Call GetLiveUnits;" \n
       "while {_count < totalTowns} do {" \n
       "	_location = towns Select _count;" \n
       "	_locationName = _location getVariable ""name"";" \n
       "	_maxSV = _location getVariable ""maxSupplyValue"";" \n
       "	_range = (_location getVariable ""range"") * _tcarm;" \n
       "	_sideID = _location getVariable ""sideID"";" \n
       "	_SV = _location getVariable ""supplyValue"";" \n
       "	_visible = false;" \n
       "	if (_sideID == sideID) then {_visible = true} else {{if (_x Distance _location < _range) then {_visible = true}} ForEach _units};" \n
       "	_marker = Format[""%1Depot"",Str _location];" \n
       "	if (_visible) then {_marker SetMarkerTextLocal Format[""  SV: %1/%2"",_SV,_maxSV]} else {_marker SetMarkerTextLocal """"};" \n
       "	_lastSV set [_count,_SV];" \n
       "	_count = _count + 1;" \n
       "};" \n
       "" \n
       "_lastUpdate = time;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "Gameover">*/
        class Gameover
        {
          priority = 0.000000;
          to="End";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"gameOver"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "Loop">*/
        class Loop
        {
          priority = 0.000000;
          to="Check_Towns";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"time - _lastUpdate > 5 && !gameOver"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "End">*/
    class End
    {
      name = "End";
      init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
      };
    };
    /*%FSM</STATE>*/
  };
  initState="Init";
  finalStates[] =
  {
    "End"
  };
};
/*%FSM</COMPILE>*/