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authorhybrid <hybrid@hybridlabs.pro>2026-06-11 19:58:31 +0300
committerhybrid <hybrid@hybridlabs.pro>2026-06-11 19:58:31 +0300
commite670b4ed55c459a21090bd0178ceaaaf12d87989 (patch)
treeb6833d5e842475f0ee27f5f617096445fdd4e4a1 /Client/Module/Skill/Skill_Engineer.sqf
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Diffstat (limited to 'Client/Module/Skill/Skill_Engineer.sqf')
-rw-r--r--Client/Module/Skill/Skill_Engineer.sqf32
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diff --git a/Client/Module/Skill/Skill_Engineer.sqf b/Client/Module/Skill/Skill_Engineer.sqf
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+/*
+ Script: Engineer Skill System by Benny.
+ Description: Add special skills to the defined engineer.
+*/
+Private ['_dammages','_skip','_sorted','_vehicle','_vehicles','_z'];
+
+
+private ["_x","_skip","_dammages","_vehicles","_sorted","_vehicle"];
+_vehicles = player nearEntities [["Car","Motorcycle","Tank","Ship","Air","StaticWeapon"],5];
+if (count _vehicles < 1) exitWith {};
+
+_sorted = [player,_vehicles] Call SortByDistance;
+_vehicle = _sorted select 0;
+
+_dammages = getDammage _vehicle;
+if (_dammages <= 0) exitWith {};
+WFBE_SK_V_LastUse_Repair = time;
+
+_skip = false;
+for [{_z = 0},{_z < 5},{_z = _z + 1}] do {
+ sleep 0.5;
+ player playMove "AinvPknlMstpSlayWrflDnon_medic";
+ sleep 0.5;
+ waitUntil {animationState player == "ainvpknlmstpslaywrfldnon_amovpknlmstpsraswrfldnon" || !alive player || vehicle player != player || !alive _vehicle || _vehicle distance player > 5};
+ if (!alive player || vehicle player != player || !alive _vehicle || _vehicle distance player > 5) exitWith {_skip = true};
+};
+
+if (!_skip) then {
+ _dammages = _dammages - 0.15;
+ if (_dammages < 0) then {_dammages = 0};
+ _vehicle setDammage _dammages;
+}; \ No newline at end of file