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private ["_defense", "_side", "_sideID", "_turret", "_closestTown", "_reload", "_buildings", "_mhq", "_magazine"];
_defense = _this select 0;
_side = _this select 1;
_sideID = _side Call GetSideID;
if(!isArray(configFile >> "CfgVehicles" >> (typeOf _defense) >> "Turrets" >> "MainTurret" >> "weapons")) exitWith { };
_turret = getArray(configFile >> "CfgVehicles" >> (typeOf _defense) >> "Turrets" >> "MainTurret" >> "weapons") select 0;
_closestTown = [_defense] Call GetClosestLocation;
if(isNull _closestTown || _closestTown distance _defense > 400) then
{
_closestTown = ObjNull;
};
// 0: no auto reloading
if(paramDefenseReloading == 0) exitWith { };
while { alive _defense } do
{
sleep 10;
if((_defense ammo _turret) == 0) then
{
_reload = false;
// 3: Reload everywhere
if(paramDefenseReloading == 3) then
{
_reload = true;
};
// 2: Reload near towns or base/HQ
if(!_reload && paramDefenseReloading == 2) then
{
_reload = false;
if(!isNull _closestTown && (_closestTown getVariable "sideID") == _sideID) then
{
_reload = true;
};
};
// 1: Reload near base/HQ
if(!_reload && (paramDefenseReloading == 1 || paramDefenseReloading == 2)) then
{
_buildings = (str _side) Call GetSideStructures;
_mhq = call compile format ["%1MHQ", str _side];
if(!isNil "_mhq") then
{
_buildings = _buildings + [ _mhq ];
};
{
if(_defense distance _x < 200) exitWith
{
_reload = true;
}
} forEach(_buildings);
};
if(_reload) then
{
_magazine = (_defense magazinesTurret [0]) select 0;
if(!isNil "_magazine") then
{
["ACE_sys_crewserved_remadd", [_defense, _magazine, 1]] call CBA_fnc_globalEvent;
};
};
};
};
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