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/* Adapted from BIS turret's function. */
private ['_entry','_turrets','_turretIndex'];
_entry = _this select 0;
_turrets = [];
_turretIndex = 0;
//Explore all turrets and sub-turrets recursively.
for '_i' from 0 to ((count _entry) - 1) do
{
private ['_subEntry'];
_subEntry = _entry select _i;
if (isClass _subEntry) then
{
private ['_hasGunner'];
_hasGunner = [_subEntry, 'hasGunner'] call BIS_fnc_returnConfigEntry;
//Make sure the entry was found.
if !(isNil '_hasGunner') then
{
if (_hasGunner == 1) then
{
_turrets = _turrets + [[_turretIndex],getArray(_subEntry >> 'magazines')];
//Include sub-turrets, if present.
if (isClass (_subEntry >> 'Turrets')) then
{
_turrets = _turrets + [[_subEntry >> 'Turrets'] call GetTurretsMags];
}
else
{
_turrets = _turrets + [[]];
};
};
};
_turretIndex = _turretIndex + 1;
};
};
_turrets
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