diff options
| author | hybrid <hybrid@hybridlabs.pro> | 2026-06-11 19:38:09 +0300 |
|---|---|---|
| committer | hybrid <hybrid@hybridlabs.pro> | 2026-06-11 19:38:09 +0300 |
| commit | a3a91d4f45b22fd487ecbc954ad979be5d03efdd (patch) | |
| tree | a554ab159a347dcd6c00ca1c7c26c1ec3ac0a6bd /Client/Module/Skill/Skill_Engineer.sqf | |
| download | a2wf_chernarus-main.tar.gz a2wf_chernarus-main.tar.bz2 a2wf_chernarus-main.zip | |
Diffstat (limited to 'Client/Module/Skill/Skill_Engineer.sqf')
| -rw-r--r-- | Client/Module/Skill/Skill_Engineer.sqf | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/Client/Module/Skill/Skill_Engineer.sqf b/Client/Module/Skill/Skill_Engineer.sqf new file mode 100644 index 0000000..ec65cde --- /dev/null +++ b/Client/Module/Skill/Skill_Engineer.sqf @@ -0,0 +1,32 @@ +/*
+ Script: Engineer Skill System by Benny.
+ Description: Add special skills to the defined engineer.
+*/
+Private ['_dammages','_skip','_sorted','_vehicle','_vehicles','_z'];
+
+
+private ["_x","_skip","_dammages","_vehicles","_sorted","_vehicle"];
+_vehicles = player nearEntities [["Car","Motorcycle","Tank","Ship","Air","StaticWeapon"],5];
+if (count _vehicles < 1) exitWith {};
+
+_sorted = [player,_vehicles] Call SortByDistance;
+_vehicle = _sorted select 0;
+
+_dammages = getDammage _vehicle;
+if (_dammages <= 0) exitWith {};
+WFBE_SK_V_LastUse_Repair = time;
+
+_skip = false;
+for [{_z = 0},{_z < 5},{_z = _z + 1}] do {
+ sleep 0.5;
+ player playMove "AinvPknlMstpSlayWrflDnon_medic";
+ sleep 0.5;
+ waitUntil {animationState player == "ainvpknlmstpslaywrfldnon_amovpknlmstpsraswrfldnon" || !alive player || vehicle player != player || !alive _vehicle || _vehicle distance player > 5};
+ if (!alive player || vehicle player != player || !alive _vehicle || _vehicle distance player > 5) exitWith {_skip = true};
+};
+
+if (!_skip) then {
+ _dammages = _dammages - 0.15;
+ if (_dammages < 0) then {_dammages = 0};
+ _vehicle setDammage _dammages;
+};
\ No newline at end of file |
