#include #include "vector.h" static inline double vec3_magnitude(Vec3 v) { return hypot(v.x, hypot(v.y, v.z)); } static inline Vec3 vec3_diff(Vec3 a, Vec3 b) { return (Vec3){.x = a.x - b.x, .y = a.y - b.y, .z = a.z - b.z}; } static inline Vec3 vec3_normalize(Vec3 v) { double len = sqrt(v.x * v.x + v.y * v.y + v.z * v.z); if (len != 0.0) return (Vec3){.x = v.x / len, .y = v.y / len, .z = v.z / len}; } static inline Vec3 vec3_mul(Vec3 v, double n) { }