/* Parameters */ class Params { class aiGroupSizeAI { title = "$STR_WF_PARAMETER_GroupSizeAI"; values[] = {2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100}; texts[] = {"2","4","6","8","10","12","14","16","18","20","22","24","26","28","30","35","40","45","50","60","70","80","90","100"}; default = 10; }; class aiGroupSizePlayer { title = "$STR_WF_PARAMETER_GroupSizePlayer"; values[] = {2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100}; texts[] = {"2","4","6","8","10","12","14","16","18","20","22","24","26","28","30","35","40","45","50","60","70","80","90","100"}; default = 12; }; class aiKeepUnits { title = "$STR_WF_PARAMETER_KeepAI"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_No","$STR_WF_PARAMETER_Yes"};//{"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class aiTeams { title = "$STR_WF_PARAMETER_AI"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class artilleryCalls { title = "$STR_WF_PARAMETER_Arty"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; #ifndef VANILLA class artilleryComputer { title = "$STR_WF_PARAMETER_ArtilleryComputer"; values[] = {0,1,2}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Enabled_Upgrade","$STR_WF_Enabled"}; default = 0; }; #endif class artilleryUI { title = "$STR_WF_PARAMETER_ArtilleryUI"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class artilleryRange { title = "$STR_WF_PARAMETER_Artillery"; values[] = {1,2,3}; texts[] = {"$STR_WF_PARAMETER_Short","$STR_WF_PARAMETER_Medium","$STR_WF_PARAMETER_Long"}; default = 3; }; class baseAICommander { title = "$STR_WF_PARAMETER_AICommander"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_No","$STR_WF_PARAMETER_Yes"};//{"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; //--- OA has no suitable allies for both side (yet). #ifndef ARROWHEAD class baseAllies { title = "$STR_WF_PARAMETER_Allies"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Side_West","$STR_WF_PARAMETER_Side_East","$STR_WF_PARAMETER_Both"}; default = 0; }; #endif class baseAAR { title = "$STR_WF_PARAMETER_AntiAirRadar"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class baseArea { title = "$STR_WF_PARAMETER_BaseArea"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_No","$STR_WF_PARAMETER_Yes"};//{"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class baseAreaLimit { title = "$STR_WF_PARAMETER_BaseArea_Limit"; values[] = {1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24}; texts[] = {"1","2","3","4","5","6","7","8","9","10","12","14","16","18","20","22","24"}; default = 2; }; class baseAutoDefenses { title = "$STR_WF_PARAMETER_AutoMannedDefense"; values[] = {0,10,20,30,40,50,60,70,80,90,100}; texts[] = {"$STR_WF_Disabled","10","20","30","40","50","60","70","80","90","100"}; default = 30; }; class baseAutoDefensesRange { title = "$STR_WF_PARAMETER_AutoDefense_Range"; values[] = {50,100,150,200,250,300,350,400,450,500,600,700,800,900,1000}; texts[] = {"50m","100m","150m","200m","250m","300m","350m","400m","450m","500m","600m","700m","800m","900m","1000m"}; default = 250; }; class baseBuildingsLimit { title = "$STR_WF_PARAMETER_BuildingsLimit"; values[] = {1,2,3,4,5,6,7,8,9,10}; texts[] = {"1","2","3","4","5","6","7","8","9","10"}; default = 2; }; class baseConstructionMode { title = "$STR_WF_PARAMETER_ConstructionMode"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_Time","$STR_WF_PARAMETER_HQWorkers"}; default = 0; }; class baseDefensePlacement { title = "$STR_WF_PARAMETER_DefensePlacement"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_Collide_No","$STR_WF_PARAMETER_Collide"}; default = 1; }; class baseHQDeploycost { title = "$STR_WF_PARAMETER_HQDeployCost"; values[] = {100,200,300,400,500,600,700,800,900,1000,1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000}; texts[] = {"S 100","S 200","S 300","S 400","S 500","S 600","S 700","S 800","S 900","S 1000","S 1500","S 2000","S 2500","S 3000","S 3500","S 4000","S 5000","S 6000","S 7000","S 8000","S 9000","S 10000"}; default = 100; }; class baseHQDeployRange { title = "$STR_WF_PARAMETER_HQDeployRange"; values[] = {50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,220,240,260,280,300,320,340,360,380,400}; texts[] = {"50m","60m","70m","80m","90m","100m","110m","120m","130m","140m","150m","160m","170m","180m","190m","200m","220m","240m","260m","280m","300m","320m","340m","360m","380m","400m"}; default = 120; }; class basePatrols { title = "$STR_WF_PARAMETER_BasePatrols"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class baseSpawnSystemRestrict { title = "$STR_WF_PARAMETER_SpawnSystemRestrict"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_No","$STR_WF_PARAMETER_Yes"};//{"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class baseStartingDistance { title = "$STR_WF_PARAMETER_StartingDistance"; values[] = {-1,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000}; texts[] = {"$STR_WF_PARAMETER_StartingLocations_Random","1000m","1500m","2000m","2500m","3000m","3500m","4000m","4500m","5000m","5500m","6000m","6500m","7000m","7500m","8000m","8500m","9000m"}; default = 5500; }; class baseStartingLocations { title = "$STR_WF_PARAMETER_StartingLocations"; values[] = {0,1,2}; texts[] = {"$STR_WF_PARAMETER_StartingLocations_WestNorth","$STR_WF_PARAMETER_StartingLocations_WestSouth","$STR_WF_PARAMETER_StartingLocations_Random"}; default = 2; }; class economyCurrency { title = "$STR_WF_PARAMETER_Currency"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_Money_Supply","$STR_WF_PARAMETER_Money"}; default = 0; }; class economyIncomeInterval { title = "$STR_WF_PARAMETER_IncomeInterval"; values[] = {30,60,120,180,240,300,360,420,480,540,600}; texts[] = {"30 Seconds", "1 Minute","2 Minutes","3 Minutes","4 Minutes","5 Minutes","6 Minutes","7 Minutes","8 Minutes","9 Minutes","10 Minutes"}; default = 60; }; class economyIncomeSystem { title = "$STR_WF_PARAMETER_IncomeSystem"; values[] = {1,2,3,4}; texts[] = {"$STR_WF_PARAMETER_IncomeSystem_Full","$STR_WF_PARAMETER_IncomeSystem_Half","$STR_WF_PARAMETER_Income_Sys_Param","$STR_WF_PARAMETER_Income_Sys_Param_Full"}; default = 3; }; class economyStartingFundsEast { title = "$STR_WF_PARAMETER_Funds_East"; values[] = {800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200}; texts[] = {"$ 800","$ 1600","$ 2400","$ 3200","$ 4000","$ 4800","$ 6400","$ 8000","$ 12800","$ 25600","$ 51200","$ 102400","$ 204800","$ 409600","$ 819200"}; default = 800; }; class economyStartingFundsWest { title = "$STR_WF_PARAMETER_Funds_West"; values[] = {800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200}; texts[] = {"$ 800","$ 1600","$ 2400","$ 3200","$ 4000","$ 4800","$ 6400","$ 8000","$ 12800","$ 25600","$ 51200","$ 102400","$ 204800","$ 409600","$ 819200"}; default = 800; }; class economyStartingSupplyEast { title = "$STR_WF_PARAMETER_Supply_East"; values[] = {1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800}; texts[] = {"S 1200","S 2400","S 3600","S 4800","S 6000","S 7200","S 8400","S 9600","S 19200","S 38400","S 76800"}; default = 1200; }; class economyStartingSupplyWest { title = "$STR_WF_PARAMETER_Supply_West"; values[] = {1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800}; texts[] = {"S 1200","S 2400","S 3600","S 4800","S 6000","S 7200","S 8400","S 9600","S 19200","S 38400","S 76800"}; default = 1200; }; class economySupplySystem { title = "$STR_WF_PARAMETER_SupplySystem"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_SupplySystem_Truck","$STR_WF_PARAMETER_Time"}; default = 1; }; class environmentFastTime { title = "$STR_WF_PARAMETER_FastTime"; values[] = {0,1,2,3,4,5,6,7,8,9}; texts[] = {"$STR_WF_Disabled","1 Second = 2 Seconds","1 Second = 3 Seconds","1 Second = 4 Seconds","1 Second = 5 Seconds","1 Second = 10 Seconds","1 Second = 15 Seconds","1 Second = 20 Seconds","1 Second = 25 Seconds","1 Second = 30 Seconds"}; default = 0; }; class environmentTimeOfDay { title = "$STR_WF_PARAMETER_TimeOfDay"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00", "12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"}; default = 9; }; class environmentWeather { title = "$STR_WF_PARAMETER_Weather"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_PARAMETER_Weather_Clear","$STR_WF_PARAMETER_Weather_Cloudy","$STR_WF_PARAMETER_Weather_Rainy","$STR_WF_PARAMETER_Weather_Dynamic"}; default = 0; }; #ifndef VANILLA class extensionBAF { title = "$STR_WF_PARAMETER_BAF"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class extensionPMC { title = "$STR_WF_PARAMETER_PMC"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; #endif class gameplayAlice { title = "$STR_WF_PARAMETER_Alice"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class gameplayHangars { title = "$STR_WF_PARAMETER_Hangars"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayBodiesTimeout { title = "$STR_WF_PARAMETER_BodiesTimeout"; values[] = {60,120,180,240,300,600,1200,1800,2400,3000,3600}; texts[] = {"1 Minute","2 Minutes","3 Minutes","4 Minutes","5 Minutes","10 Minutes","20 Minutes","30 Minutes","40 Minutes","50 Minutes","1 Hour"}; default = 240; }; #ifdef ACE class gameplayDefenseAmmo { title = "$STR_WF_Gameplay_DefenseAmmo"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_Disabled","$STR_WF_Base_Only","$STR_WF_Base_And_Towns","$STR_WF_All"}; default = 2; }; #endif class gameplayVehiclesTimeout { title = "$STR_WF_PARAMETER_VehicleDelay"; values[] = {60,120,180,240,300,600,1200,1800,2400,3000,3600}; texts[] = {"1 Minute","2 Minutes","3 Minutes","4 Minutes","5 Minutes","10 Minutes","20 Minutes","30 Minutes","40 Minutes","50 Minutes","1 Hour"}; default = 1200; }; class gameplayExtendedInventory { title = "$STR_WF_PARAMETER_Extended_Inventory"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayFastTravel { title = "$STR_WF_PARAMETER_FastTravel"; values[] = {0,1,2}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Free","$STR_WF_PARAMETER_Fee"}; default = 0; }; class gameplayFriendlyFire { title = "$STR_WF_PARAMETER_FriendlyFire"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class gameplayGrass { title = "$STR_WF_PARAMETER_Grass"; values[] = {10,20,30,50}; texts[] = {"Far","Medium","Short","Toggleable"}; default = 50; }; class gameplayKickTeamswap { title = "$STR_WF_PARAMETER_KickTeamswapper"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayLimitedBoundaries { title = "$STR_WF_PARAMETER_LimitedBoundaries"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayMapColoration { title = "$STR_WF_PARAMETER_Coloration"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_Default","$STR_WF_PARAMETER_NATO_Coloration"}; default = 0; }; class gameplayMissileRange { title = "$STR_WF_PARAMETER_MissileRange"; values[] = {0,500,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000,9500,10000}; texts[] = {"$STR_WF_Disabled","500m","1000m","1500m","2000m","2500m","3000m","3500m","4000m","4500m","5000m","5500m","6000m","6500m","7000m","7500m","8000m","8500m","9000m","9500m","10000m"}; default = 0; }; class gameplaySecondaryMissions { title = "$STR_WF_PARAMETER_SecondaryMissions"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class gameplayShowUID { title = "$STR_WF_PARAMETER_ShowUID"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplaySpecialization { title = "$STR_WF_PARAMETER_Specialization"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_PARAMETER_None","$STR_WF_PARAMETER_Infantry","$STR_WF_PARAMETER_LandVehicles","$STR_WF_PARAMETER_Aircraft"}; default = 0; }; class gameplayThermalImaging { title = "$STR_WF_PARAMETER_ThermalImaging"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Weapons","$STR_WF_PARAMETER_Vehicles","$STR_WF_Enabled"}; default = 3; }; class gameplayTrackAI { title = "$STR_WF_PARAMETER_TrackAI"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class gameplayTrackPlayers { title = "$STR_WF_PARAMETER_TrackPlayers"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayUnitsBalancing { title = "$STR_WF_PARAMETER_Balance"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class gameplayUnitsBounty { title = "$STR_WF_PARAMETER_UnitsBounty"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayUpgradesEast { title = "$STR_WF_PARAMETER_Upgrades_East"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayUpgradesWest { title = "$STR_WF_PARAMETER_Upgrades_West"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class gameplayVictoryConditions { title = "$STR_WF_PARAMETER_VictoryCondition"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_PARAMETER_Victory_Annihilation","$STR_WF_PARAMETER_Victory_Assassination","$STR_WF_PARAMETER_Victory_Supremacy","$STR_WF_PARAMETER_Victory_Towns"}; default = 2; }; class gameplayViewDistance { title = "$STR_WF_PARAMETER_ViewDistance"; values[] = {200,500,800,1000,1500,2000,2500,3000,3500,4000,4500,5000}; texts[] = {"200m","500m","800m","1000m","1500m","2000m","2500m","3000m","3500m","4000m","4500m","5000m"}; default = 4000; }; #ifdef ACE class gameplayAceWounds { title = "$STR_WF_Gameplay_AceWounds"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; #endif #ifdef VANILLA class moduleCM { title = "$STR_WF_PARAMETER_Countermeasures"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; #endif class moduleEASA { title = "$STR_WF_PARAMETER_EASA"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class moduleHC { title = "$STR_WF_PARAMETER_HighCommand"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class moduleICBM { title = "$STR_WF_PARAMETER_ICBM"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class moduleISIS { title = "$STR_WF_PARAMETER_ISIS"; values[] = {0,1,2}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Leader","$STR_WF_PARAMETER_All"}; default = 0; }; class moduleVC { title = "$STR_WF_PARAMETER_Clouds"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class respawnCamps { title = "$STR_WF_PARAMETER_Camp"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Classic","$STR_WF_PARAMETER_Respawn_CampsNearby","$STR_WF_PARAMETER_Respawn_Defender"}; default = 2; }; class respawnCampsRule { title = "$STR_WF_PARAMETER_CampRespawnRule"; values[] = {0,1,2}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Respawn_CampsRule_WestEast","$STR_WF_PARAMETER_Respawn_CampsRule_WestEastRes"}; default = 2; }; class respawnDelay { title = "$STR_WF_PARAMETER_Respawn"; values[] = {10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90}; texts[] = {"10 Seconds","15 Seconds","20 Seconds","25 Seconds","30 Seconds","35 Seconds","40 Seconds","45 Seconds","50 Seconds", "55 Seconds","60 Seconds","65 Seconds","70 Seconds","75 Seconds","80 Seconds","85 Seconds","90 Seconds"}; default = 30; }; class respawnMASH { title = "$STR_WF_PARAMETER_Respawn_MASH"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class respawnMobile { title = "$STR_WF_PARAMETER_MobileRespawn"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class respawnPenalty { title = "$STR_WF_PARAMETER_Respawn_Penalty"; values[] = {0,1,2,3,4,5}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Respawn_Penalty_Remove","$STR_WF_PARAMETER_Respawn_Penalty_Full","$STR_WF_PARAMETER_Respawn_Penalty_OneHalf","$STR_WF_PARAMETER_Respawn_Penalty_OneFourth","$STR_WF_PARAMETER_Respawn_Penalty_Mobile"}; default = 5; }; class respawnTownsRange { title = "$STR_WF_PARAMETER_TownRespawnRange"; values[] = {50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1500,2000,2500,3000,3500,4000}; texts[] = {"50m","100m","150m","200m","250m","300m","350m","400m","450m","500m","550m","600m","650m","700m","750m","800m","850m","900m","950m","1000m","1500m","2000m","2500m","3000m","3500m","4000m"}; default = 400; }; class restrictionAdvancedAir { title = "$STR_WF_PARAMETER_AdvancedAir"; values[] = {0,1,2}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Restriction_Air_H","$STR_WF_PARAMETER_Restriction_Air_HTransport"}; default = 0; }; class restrictionGear { title = "$STR_WF_PARAMETER_GearRestriction"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; #ifndef ARROWHEAD class restrictionKamov { title = "$STR_WF_PARAMETER_Kamov"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; #endif class townsAmount { title = "$STR_WF_PARAMETER_TownsAmount"; values[] = {0,1,2,3,4}; texts[] = {"$STR_WF_PARAMETER_Extra_Small","$STR_WF_PARAMETER_Small","$STR_WF_PARAMETER_Medium","$STR_WF_PARAMETER_Large","$STR_WF_PARAMETER_Full"}; default = 3; }; class townsStrikerMax { title = "$STR_WF_PARAMETER_MaxResStriker"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100}; texts[] = {"$STR_WF_Disabled","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","22","24","26","28","30","32","34","36","38","40","50","60","70","80","90","100"}; default = 0; }; class townsCamps { title = "$STR_WF_PARAMETER_TownsCamps"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class townsCaptureMode { title = "$STR_WF_PARAMETER_TownsCaptureMode"; values[] = {0,1,2}; texts[] = {"$STR_WF_PARAMETER_Classic","$STR_WF_PARAMETER_TownsCaptureMode_Threshold","$STR_WF_PARAMETER_TownsCaptureMode_AllCamps"}; default = 1; }; #ifdef VANILLA class townsCivilians { title = "$STR_WF_PARAMETER_TownCivilians"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","Chernarus Civilians"}; default = 0; }; #endif #ifdef ARROWHEAD class townsCivilians { title = "$STR_WF_PARAMETER_TownCivilians"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","Takistan Civilians"}; default = 0; }; #endif #ifdef COMBINEDOPS class townsCivilians { title = "$STR_WF_PARAMETER_TownCivilians"; values[] = {0,1,2}; texts[] = {"$STR_WF_Disabled","Chernarus Civilians","Takistan Civilians"}; default = 0; }; #endif class townsConquestMode { title = "$STR_WF_PARAMETER_TownsConquestMode"; values[] = {0,1}; texts[] = {"$STR_WF_PARAMETER_Classic","$STR_WF_PARAMETER_Territorial"}; default = 0; }; class townsGear { title = "$STR_WF_PARAMETER_TownsGear"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_CampSel","$STR_WF_PARAMETER_Depot","$STR_WF_PARAMETER_CampnDepot"}; default = 1; }; class townsOccupation { title = "$STR_WF_PARAMETER_Occupation"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class townsOccupDifficulty { title = "$STR_WF_PARAMETER_Difficulty_Occupation"; values[] = {1,2,3,4,5}; texts[] = {"$STR_WF_PARAMETER_Light","$STR_WF_PARAMETER_Medium","$STR_WF_PARAMETER_Hard","$STR_WF_PARAMETER_Impossible","$STR_WF_PARAMETER_Automatic"}; default = 1; }; #ifdef VANILLA class townsOccupationFactionEast { title = "$STR_WF_PARAMETER_Occupation_Type_East"; values[] = {0,1}; texts[] = {"Insurgents","Russians"}; default = 1; }; #endif #ifdef VANILLA class townsOccupationFactionWest { title = "$STR_WF_PARAMETER_Occupation_Type_West"; values[] = {0,1}; texts[] = {"Chernarussian Defence Force","United States Marine Corps"}; default = 1; }; #endif #ifdef ARROWHEAD class townsOccupationFactionEast { title = "$STR_WF_PARAMETER_Occupation_Type_East"; values[] = {0}; texts[] = {"Takistan Army"}; default = 0; }; #endif #ifdef ARROWHEAD class townsOccupationFactionWest { title = "$STR_WF_PARAMETER_Occupation_Type_West"; values[] = {0}; texts[] = {"United States"}; default = 0; }; #endif #ifdef COMBINEDOPS class townsOccupationFactionEast { title = "$STR_WF_PARAMETER_Occupation_Type_East"; values[] = {0,1,2}; texts[] = {"Insurgents","Russians","Takistan Army"}; default = 1; }; #endif #ifdef COMBINEDOPS class townsOccupationFactionWest { title = "$STR_WF_PARAMETER_Occupation_Type_West"; values[] = {0,1,2}; texts[] = {"Chernarussian Defence Force","United States","United States Marine Corps"}; default = 1; }; #endif class townsOccupReinforcement { title = "$STR_WF_PARAMETER_Reinforcement_Occupation"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class townsMaxPatrol { title = "$STR_WF_PARAMETER_MaxResPatrols"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100}; texts[] = {"$STR_WF_Disabled","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","22","24","26","28","30","32","34","36","38","40","50","60","70","80","90","100"}; default = 0; }; class townsProtectionRange { title = "$STR_WF_PARAMETER_TownProtectionRange"; values[] = {0,50,100,150,200,250,300,350,400,450,500}; texts[] = {"0m","50m","100m","150m","200m","250m","300m","350m","400m","450m","500m"}; default = 400; }; class townsPurchaseInfantry { title = "$STR_WF_PARAMETER_TownsPurchaseMilita"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class townsResistance { title = "$STR_WF_PARAMETER_Resistance"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 1; }; class townsResistanceDifficulty { title = "$STR_WF_PARAMETER_Difficulty_Resistance"; values[] = {1,2,3,4}; texts[] = {"$STR_WF_PARAMETER_Light","$STR_WF_PARAMETER_Medium","$STR_WF_PARAMETER_Hard","$STR_WF_PARAMETER_Impossible"}; default = 2; }; #ifdef VANILLA class townsResistanceFaction { title = "$STR_WF_PARAMETER_Reinforcement_Type"; values[] = {0}; texts[] = {"Guerillas"}; default = 0; }; #endif #ifdef ARROWHEAD class townsResistanceFaction { title = "$STR_WF_PARAMETER_Reinforcement_Type"; values[] = {0,1}; texts[] = {"Private Military Company","Takistani Locals"}; default = 1; }; #endif #ifdef COMBINEDOPS class townsResistanceFaction { title = "$STR_WF_PARAMETER_Reinforcement_Type"; values[] = {0,1,2}; texts[] = {"Guerillas","Private Military Company","Takistani Locals"}; default = 2; }; #endif class townsResistanceReinforcement { title = "$STR_WF_PARAMETER_Reinforcement_Resistance"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class townsResistanceVehicleLock { title = "$STR_WF_PARAMETER_Resistance_VehLock"; values[] = {0,1}; texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"}; default = 0; }; class townsStartingMode { title = "$STR_WF_PARAMETER_StartingMode"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_PARAMETER_None","$STR_WF_PARAMETER_Divided_Towns","$STR_WF_PARAMETER_Nearby_Town","$STR_WF_PARAMETER_StartingLocations_Random"}; default = 0; }; };