Private ["_killed","_killer","_killerTeam","_sideKiller"]; _killed = _this select 0; _killer = _this select 1; _sideKiller = side _killer; _killerTeam = group _killer; //--- Renegade. if (_sideKiller == sideEnemy) then { if (_killer isKindOf westSoldierBaseClass) then {_sideKiller = west}; if (_killer isKindOf eastSoldierBaseClass) then {_sideKiller = east}; }; //--- Benny's Garbage Collector. if (WF_A2_Vanilla) then { trashQueu = trashQueu + [_killed]; _killed Spawn TrashObject; }; sleep random(2)+random(4); //--- Civilian's death. if (!isNull _killerTeam && (_sideKiller == west) || (_sideKiller == east)) then { if (isPlayer (leader _killerTeam)) then { /* Penalty */ WFBE_Penalty = [vehicleVarName (leader _killerTeam),'CLTFNCPENALTY']; publicVariable 'WFBE_Penalty'; if (isHostedServer) then {[vehicleVarName (leader _killerTeam),'CLTFNCPENALTY'] Spawn HandlePVF}; }; };