//--- Nuke destruction. Private ["_array","_blackListed","_bo","_destroy","_target","_z"]; private ["_destroy","_bo","_target","_array","_blackListed"]; _target = _this select 0; _array = _target nearObjects ["All", 700]; _blackListed = WFDEPOT + WFCAMP + ["land_nav_pier_c","land_nav_pier_c2","land_nav_pier_c2_end","land_nav_pier_c_270","land_nav_pier_c_90","land_nav_pier_c_big","land_nav_pier_C_L","land_nav_pier_C_L10","land_nav_pier_C_L30","land_nav_pier_C_R","land_nav_pier_C_R10","land_nav_pier_C_R30","land_nav_pier_c_t15","land_nav_pier_c_t20","land_nav_pier_F_17","land_nav_pier_F_23","land_nav_pier_m","land_nav_pier_m_1","land_nav_pier_m_end","land_nav_pier_M_fuel","land_nav_pier_pneu","land_nav_pier_uvaz"]; _destroy = _array; {if ((typeOf _x) in _blackListed) then {_destroy = _destroy - [_x]}} forEach _array; {_bo = "BO_GBU12_LGB" createVehicle [random 1000,random 1000,500];_bo setPos [getPos _x select 0, getPos _x select 1, getPos _x select 2]} forEach _destroy; [_target] Spawn { Private ["_array","_dammageable","_dammages","_range","_target"]; _target = _this select 0; _dammageable = ["Man","Car","Motorcycle","Tank","Ship","Air","StaticWeapon"]; _range = 800; _dammages = 1; for [{_z = 0},{_z < 4},{_z = _z + 1}] do { _array = _target nearEntities [_dammageable, _range]; { _x setDammage (getDammage _x + _dammages); {_x setDammage (getDammage _x + _dammages)} forEach crew _x; } forEach _array; _range = _range + 300; _dammages = _dammages - 0.2; sleep 3; }; //--- Radiations. [_target] Spawn NukeRadiation; };