/* ILLUM Handler, Battlefield light bringer */ Private ['_deployPos','_destination','_flare','_force','_shell','_targetToHit','_velocity']; _shell = _this select 0; _destination = _this select 1; _velocity = _this select 2; //--- 1KM Above. _destination set [2, 1000]; //--- Positionate the shell in the air. _shell setPos _destination; _targetToHit = objNull; //--- Fall straigh. _shell setVelocity [0,0,-_velocity]; //--- Wait before deploying. waitUntil {(getPos _shell select 2) < 310}; //--- Retrieve the shell position. _deployPos = getPos _shell; deleteVehicle _shell; //--- Deploy a Flare. _flare = "ARTY_Flare_Medium" createVehicle _deployPos; _flare setPos _deployPos;