//--- Nuke launching. Private ['_cruise','_dropPosition','_dropPosX','_dropPosY','_dropPosZ','_misFlare','_nukeMarker','_path','_pathS','_planespawnpos','_target','_type']; _target = _this select 0; _nukeMarker = _this select 1; WFBE_LocalizeMessage = [nil,'CLTFNCLOCALIZEMESSAGE',['TacticalLaunch']]; publicVariable 'WFBE_LocalizeMessage'; if (isHostedServer || local player) then {[nil,'CLTFNCLOCALIZEMESSAGE',['TacticalLaunch']] Spawn HandlePVF}; sleep 300; _path = "\ca\air2\cruisemissile\"; //"; _pathS = _path + "data\scripts\"; //"; _dropPosition = getpos _target; _type = if (WF_A2_Vanilla || WF_A2_CombinedOps) then {'Chukar'} else {'Chukar_EP1'}; _cruise = createVehicle [_type,_dropPosition,[], 0, "FLY"]; _cruise setVectorDir [ 0.1,- 1,+ 0.5]; _cruise setPos [(getPos _cruise select 0),(getPos _cruise select 1),570]; _cruise setVelocity [0,2,0]; _cruise flyInHeight 570; _cruise setSpeedMode "FULL"; WFBE_RequestSpecial = ['SRVFNCREQUESTSPECIAL',["ICBM",sideJoined,_target,_cruise,clientTeam]]; publicVariable 'WFBE_RequestSpecial'; if (isHostedServer) then {['SRVFNCREQUESTSPECIAL',["ICBM",sideJoined,_target,_cruise,clientTeam]] Spawn HandleSPVF}; sleep 1.5; WFBE_DisplayICBM = [sideJoined,'CLTFNCDISPLAYICBM',[_target,_cruise]]; publicVariable 'WFBE_DisplayICBM'; if (isHostedServer || local player) then {[sideJoined,'CLTFNCDISPLAYICBM',[_target,_cruise]] Spawn HandlePVF}; _misFlare = objNull; if (WF_A2_Vanilla || WF_A2_CombinedOps) then { _dropPosX = _dropPosition select 0; _dropPosY = _dropPosition select 1; _dropPosZ = _dropPosition select 2; _planespawnpos = [_dropPosX , _dropPosY , _dropPosZ + 600]; _misFlare = createVehicle ["cruiseMissileFlare1",_planespawnpos,[], 0, "NONE"]; _misFlare inflame true; _cruise setVariable ["cruisemissile_level", false]; [_cruise, _misFlare] execVM (_pathS + "cruisemissileflare.sqf"); _cruise setObjectTexture [0, _path + "data\exhaust_flame_ca"]; [_cruise] execVM (_pathS + "exhaust1.sqf"); }; sleep 7; waitUntil {!alive _cruise}; sleep 5; if (WF_A2_Vanilla || WF_A2_CombinedOps) then {deleteVehicle _misFlare}; deleteVehicle _cruise; sleep 50; deleteMarkerLocal _nukeMarker;