/*%FSM*/ /*%FSM*/ /* item0[] = {"Init",0,250,66.278671,-152.869141,156.278748,-102.869209,0.000000,"Init"}; item1[] = {"Update_Client",2,250,-66.836029,-56.267544,23.163887,-6.267582,0.000000,"Update Client"}; item2[] = {"End",1,250,-218.006683,15.304325,-128.006653,65.304314,0.000000,"End"}; item3[] = {"Loop",4,218,65.605347,-56.267605,155.605377,-6.267574,0.000000,"Loop"}; item4[] = {"Gameover",4,218,-216.668854,-56.267559,-126.668869,-6.267574,0.000000,"Gameover"}; item5[] = {"Update_Commander",2,4346,66.545486,22.916348,156.545471,72.916397,0.000000,"Update" \n "Commander"}; item6[] = {"Change_Commander",4,218,-66.545563,22.916351,23.454376,72.916374,0.000000,"Change" \n "Commander"}; link0[] = {0,3}; link1[] = {1,3}; link2[] = {1,4}; link3[] = {1,6}; link4[] = {3,1}; link5[] = {4,2}; link6[] = {5,3}; link7[] = {6,5}; globals[] = {0.000000,0,0,0,0,640,480,1,22,6316128,1,-345.209412,345.209290,108.499458,-297.536255,1028,906,1}; window[] = {2,-1,-1,-1,-1,834,200,1652,200,3,1046}; *//*%FSM*/ class FSM { fsmName = "updateclient"; class States { /*%FSM*/ class Init { name = "Init"; init = /*%FSM*/"commanderTeam = (SideJoined) Call GetCommanderTeam;" \n "" \n "_lastCommanderTeam = commanderTeam;" \n "_changeCommander = false;" \n "_timer = 0;" \n "_lastUpdate = time;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class Loop { priority = 0.000000; to="Update_Client"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"time - _lastUpdate > 1 && !gameOver"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Update_Client { name = "Update_Client"; init = /*%FSM*/"commanderTeam = (sideJoined) Call GetCommanderTeam;" \n "if (IsNull commanderTeam && !IsNull _lastCommanderTeam) then {_changeCommander = true};" \n "if (!IsNull commanderTeam && IsNull _lastCommanderTeam) then {_changeCommander = true};" \n "if (!isNull commanderTeam && !isNull _lastCommanderTeam) then {" \n " if (commanderTeam != _lastCommanderTeam) then {_changeCommander = true};" \n "};" \n "" \n "_lastUpdate = time;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class Gameover { priority = 0.000000; to="End"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"gameOver"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Change_Commander { priority = 0.000000; to="Update_Commander"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_changeCommander && !gameOver"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Loop { priority = 0.000000; to="Update_Client"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"time - _lastUpdate > 1 && !gameOver"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class End { name = "End"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ /*%FSM*/ class Update_Commander { name = "Update_Commander"; init = /*%FSM*/"_changeCommander = false;" \n "_lastCommanderTeam = commanderTeam; " \n "_MHQ = (sideJoinedText) Call GetSideHQ;" \n "" \n "if (IsNull commanderTeam) then {" \n " if (!IsNull _MHQ) then {" \n " _MHQ RemoveAction 0;" \n " _MHQ RemoveAction 1;" \n " _MHQ RemoveAction 2;" \n " _MHQ RemoveAction 3;" \n " };" \n " if (!isNil ""HQAction"") then {player removeAction HQAction};" \n " if (count (hcAllGroups player) > 0) then {HCRemoveAllGroups player};" \n " {[_x,false] Call SetTeamAutonomous} forEach clientTeams;" \n "};" \n " " \n "if (!isNull(commanderTeam)) then {" \n " if (commanderTeam == Group player) then {" \n " if (!IsNull _MHQ) then {" \n " _MHQ addAction [localize ""STR_WF_Unlock_MHQ"",""Client\Action\Action_ToggleLock.sqf"", [], 95, false, true, '', 'alive _target && locked _target'];" \n " _MHQ addAction [localize ""STR_WF_Lock_MHQ"",""Client\Action\Action_ToggleLock.sqf"", [], 94, false, true, '', 'alive _target && !(locked _target)'];" \n " };" \n " _deployed = (sideJoinedText) Call GetSideHQDeployed;" \n " if (_deployed) then {" \n " ['WFBE_AREAHQDEPLOYED' Call GetNameSpace,true,MCoin] Call Compile PreprocessFile ""Client\Init\Init_Coin.sqf"";" \n " } else {" \n " ['WFBE_AREAHQUNDEPLOYED' Call GetNamespace,false,MCoin] Call Compile PreprocessFile ""Client\Init\Init_Coin.sqf"";" \n " };" \n " HQAction = leader(group player) addAction [localize ""STR_WF_BuildMenu"",""Client\Action\Action_Build.sqf"", [_MHQ], 100, false, true, """", ""hqInRange && canBuildWHQ && (_target == player)""]; " \n " if (paramHighCommand) then {player setVariable [""BIS_HC_scope"",HC];{if !(isNil '_x') then {player HCSetGroup [_x]; [_x,false] Call SetTeamAutonomous}} forEach clientTeams};" \n " [Localize ""STR_WF_CHAT_PlayerCommander""] Call TitleTextMessage;" \n " } else {" \n " if (!isNil ""HQAction"") then {player removeAction HQAction};" \n " if (count (hcAllGroups player) > 0 && paramHighCommand) then {HCRemoveAllGroups player};" \n " };" \n "};"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class Loop { priority = 0.000000; to="Update_Client"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"time - _lastUpdate > 1 && !gameOver"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ }; initState="Init"; finalStates[] = { "End" }; }; /*%FSM*/