Private ['_abtimer','_exit','_skip','_timer','_trash','_vehicle']; _vehicle = _this; _exit = false; _timer = 0; _abtimer = ('WFBE_ABANDONVEHICLETIMER' Call GetNamespace); while {!_exit} do { sleep 20; _skip = false; if (!(alive _vehicle) && !(isNull _vehicle)) then { _skip = true; _exit = true; if !(_vehicle in trashQueu) then { trashQueu = trashQueu + [_vehicle]; _vehicle Spawn TrashObject; }; }; if (!(isNull _vehicle) && !_skip) then { if (({alive _x} count (crew _vehicle)) > 0) then {_timer = 0}; if (_timer > _abtimer) then { _exit = true; if (someAmmo _vehicle) then {_vehicle setVehicleAmmo 0}; _vehicle setDammage 1; sleep 2; if !(_vehicle in trashQueu) then { trashQueu = trashQueu + [_vehicle]; (_vehicle) Spawn TrashObject; }; }; _timer = _timer + 20; } else {_exit = true}; }; emptyQueu = emptyQueu - [_vehicle];