/*%FSM*/ /*%FSM*/ /* item0[] = {"React",0,250,-675.000000,-1800.000000,-575.000000,-1750.000000,0.000000,"React"}; item1[] = {"",7,210,-625.645081,-1628.257446,-617.645203,-1620.257446,0.000000,""}; item2[] = {"__",8,218,-775.000000,-1650.000000,-675.000000,-1600.000000,0.000000,"-"}; item3[] = {"END",1,250,-775.000000,-1575.000000,-675.000000,-1525.000000,0.000000,"END"}; item4[] = {"Come_on__come",4,218,-525.000000,-1525.000000,-225.000000,-1475.000000,1.000000,"Come on, come"}; item5[] = {"___Nervous_anim",1,250,-175.000000,-1500.000000,125.000000,-1450.000000,0.000000,"< Nervous anim >" \n "No more!"}; item6[] = {"___Interrupted_",4,218,-525.000000,-1650.000000,-225.000000,-1600.000000,1.000000,"< Interrupted >"}; item7[] = {"Come_on__come",1,250,-175.000000,-1625.000000,125.000000,-1575.000000,0.000000,"Come on, come"}; link0[] = {0,1}; link1[] = {1,2}; link2[] = {1,4}; link3[] = {1,6}; link4[] = {2,3}; link5[] = {4,5}; link6[] = {6,7}; globals[] = {25.000000,1,0,1,16777215,640,480,2,361,6316128,1,-785.646118,299.399323,-517.653870,-1918.175049,681,879,1}; window[] = {2,-1,-1,-1,-1,790,54,1076,54,3,701}; *//*%FSM*/ class FSM { fsmName = "WF_HQ"; class States { /*%FSM*/ class React { name = "React"; init = /*%FSM*/"if (isNil ""BIS_DEBUG_DIALOG"") then {} else" \n "{" \n " debugLog format[""DIALOG- FSM of %1 initiated by %2 sentenceId %3 sentence %4"",_this,_from, _sentenceId, localize (""STR_""+""_sentenceId"")];" \n "};"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class Come_on__come { priority = 1.000000; to="___Nervous_anim"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(_sentenceId in [""Cooper_ComeOnWithMe""]);"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class ___Interrupted_ { priority = 1.000000; to="Come_on__come"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(_sentenceId in [""Interrupted""]);"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class __ { priority = 0.000000; to="END"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class END { name = "END"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ /*%FSM*/ class ___Nervous_anim { name = "___Nervous_anim"; init = /*%FSM*/"_this doWatch _from;" \n "DEBUGLOG ""CooperGalkinaScene.fsm: START-----------------------------------"";" \n "" \n "DEBUGLOG ""Galkina is NERVOUS and ESCAPING"";" \n "_t = time;" \n "[] spawn" \n "{" \n " _nic = [objNull, BIS_civWoman, rPLAYMOVENOW, ""Cwmn_GalkinaLiesNervousThenRun""] call RE;" \n " DEBUGLOG ""sceneGalkina.sqf: Animation: Cwmn_GalkinaLiesNervousThenRun"";" \n " _BIS_civWomanDone = BIS_civWoman addEventHandler [""AnimDone"", " \n " { " \n " //DEBUGLOG format[""%1 animdone: %2"", _this select 0, _this select 1];" \n " " \n " //BIS_civWoman enableAI ""ANIM"";" \n " //BIS_civWoman setSpeedMode ""FULL"";" \n " " \n " _nic = [objNull, BIS_civWoman, rPLAYMOVENOW, ""AmovPercMrunSnonWnonDf""] call RE;" \n " _womanDir = (getDir BIS_civWoman) - 180;" \n " BIS_civWoman setdir _womanDir;" \n " _GalkinaEscapePoints = [""BIS_civWomanPositionEnd2a"", ""BIS_civWomanPositionEnd2b"", ""BIS_civWomanPositionEnd2c""];" \n " _GalkinaSelectedPoint = _GalkinaEscapePoints select floor(random (count _GalkinaEscapePoints)); " \n " DEBUGLOG format[""grpCIVWoman.fsm: Galkina ESCAPING on random point: %1"",_GalkinaSelectedPoint];" \n " " \n " //CREATE END TRIGGER " \n " _trgGalkinaEnd2=createTrigger[""EmptyDetector"",getMarkerPos _GalkinaSelectedPoint];" \n " _trgGalkinaEnd2 setTriggerArea[5,5,0,false];" \n " _trgGalkinaEnd2 setTriggerActivation[""MEMBER"",""PRESENT"",true];" \n " _trgGalkinaEnd2 triggerAttachVehicle [BIS_civWoman];" \n " _trgGalkinaEnd2 setTriggerStatements" \n " [" \n " ""this"", " \n " ""DEBUGLOG """"grpCIVWoman.fsm: Galkina reached her end position"""";BIS_civWoman setUnitPos """"DOWN""""; ""," \n " """"" \n " ]; " \n " " \n " BIS_civWoman doMove getMarkerPos _GalkinaSelectedPoint;" \n " BIS_civWoman forceSpeed 15;" \n " BIS_civWoman removeEventHandler [""animDone"", 0];" \n " }" \n " ];" \n " sleep 7;" \n " _nic = [objNull, BIS_civWoman , rKBTELL, BIS_cooper, ""CooperGalkinaScene"", ""Galkina_NoNoMore""] call RE;" \n "};"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ /*%FSM*/ class Come_on__come { name = "Come_on__come"; init = /*%FSM*/"_nic = [objNull, _from , rKBTELL, _this, _topic, ""Cooper_ComeOnWithMe""] call RE;" \n "" \n "_this doWatch _from;" \n "DEBUGLOG ""CooperGalkinaScene.fsm: START-----------------------------------"";"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { }; }; /*%FSM*/ }; initState="React"; finalStates[] = { "END", "___Nervous_anim", "Come_on__come" }; }; /*%FSM*/