From b06990293397d4b6d0374097f09d1cc5679216e3 Mon Sep 17 00:00:00 2001 From: hybrid Date: Thu, 11 Jun 2026 19:55:04 +0300 Subject: init --- Server/FSM/respatrol.fsm | 336 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 336 insertions(+) create mode 100644 Server/FSM/respatrol.fsm (limited to 'Server/FSM/respatrol.fsm') diff --git a/Server/FSM/respatrol.fsm b/Server/FSM/respatrol.fsm new file mode 100644 index 0000000..4d1d9b3 --- /dev/null +++ b/Server/FSM/respatrol.fsm @@ -0,0 +1,336 @@ +/*%FSM*/ +/*%FSM*/ +/* +item0[] = {"Init_Patrol",0,250,-37.336731,-245.259415,52.663269,-195.259415,0.000000,"Init Patrol"}; +item1[] = {"Wait",4,218,-34.704277,-60.518974,55.295708,-10.518976,0.000000,"Wait"}; +item2[] = {"Activity",2,250,-38.403221,10.450424,51.596794,60.450424,0.000000,"Activity"}; +item3[] = {"is_Active",4,218,101.439552,11.111540,191.439560,61.111511,1.000000,"is Active"}; +item4[] = {"Actions",2,250,100.520218,-64.953995,190.520096,-14.954021,0.000000,"Actions"}; +item5[] = {"Spawn",4,218,-316.513123,35.015533,-226.513107,85.015488,10.000000,"Spawn"}; +item6[] = {"Create",2,250,-316.368622,-205.743271,-226.368637,-155.743256,0.000000,"Create"}; +item7[] = {"Gameover",4,218,-99.764572,74.877029,-9.764542,124.877037,0.000000,"Gameover"}; +item8[] = {"End",1,250,-101.050774,175.913666,-11.050694,225.913651,0.000000,"End"}; +item9[] = {"Wait",4,218,-38.930679,109.403816,51.069321,159.403778,0.000000,"Wait"}; +item10[] = {"Respawn_units",2,250,207.845749,108.995827,297.845764,158.995819,0.000000,"Respawn units"}; +item11[] = {"_",8,218,231.577728,-112.425110,275.102661,-89.123550,0.000000,""}; +item12[] = {"_",8,218,-14.641279,-176.291138,27.894829,-149.034271,0.000000,""}; +item13[] = {"Advanced_Init",2,250,-39.362053,-125.860779,50.637978,-75.860779,0.000000,"Advanced Init"}; +item14[] = {"Town_Enemy",4,218,-253.437073,0.921768,-163.437073,50.921768,0.000000,"Town Enemy"}; +item15[] = {"Idle",2,250,-251.141953,-120.718803,-161.141937,-70.718803,0.000000,"Idle"}; +link0[] = {0,12}; +link1[] = {1,2}; +link2[] = {2,3}; +link3[] = {2,5}; +link4[] = {2,7}; +link5[] = {2,9}; +link6[] = {2,14}; +link7[] = {3,4}; +link8[] = {4,1}; +link9[] = {5,6}; +link10[] = {6,1}; +link11[] = {7,8}; +link12[] = {9,10}; +link13[] = {10,11}; +link14[] = {11,13}; +link15[] = {12,13}; +link16[] = {13,1}; +link17[] = {14,15}; +link18[] = {15,1}; +globals[] = {0.000000,0,0,0,0,640,480,1,40,6316128,1,-340.674133,424.132904,299.011444,-280.217407,680,520,1}; +window[] = {0,-1,-1,-1,-1,838,154,1453,203,1,698}; +*//*%FSM*/ +class FSM +{ + fsmName = "respatrol"; + class States + { + /*%FSM*/ + class Init_Patrol + { + name = "Init_Patrol"; + init = /*%FSM*/"_location = _this select 0;" \n + "_startSV = _location getVariable ""startingSupplyValue"";" \n + "" \n + "_rpi = 'WFBE_RESPATROLINTERVAL' Call GetNamespace;"/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class _ + { + priority = 0.000000; + to="Advanced_Init"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/""/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class Activity + { + name = "Activity"; + init = /*%FSM*/"_lastUpdate = time;" \n + "_sideID = _location getVariable ""sideID"";" \n + "_isActive = _location getVariable ""activePatrol"";" \n + "_SV =_location getVariable ""supplyValue"";" \n + "" \n + "_alives = if (!isNil ""_team"") then {Count ((Units _team) Call GetLiveUnits)} else {0};" \n + "" \n + "if (time - _travelTime > 1200) then {_lastMission = """"};"/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class Spawn + { + priority = 10.000000; + to="Create"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"!gameOver && !_isActive && _sideID == RESISTANCEID"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + /*%FSM*/ + class is_Active + { + priority = 1.000000; + to="Actions"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"!gameOver && _isActive && _alives > 0"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + /*%FSM*/ + class Wait + { + priority = 0.000000; + to="Respawn_units"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"_alives <= 0 && _isActive"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + /*%FSM*/ + class Town_Enemy + { + priority = 0.000000; + to="Idle"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"!gameOver && !_isActive && _sideID != RESISTANCEID"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + /*%FSM*/ + class Gameover + { + priority = 0.000000; + to="End"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"gameOver"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class Actions + { + name = "Actions"; + init = /*%FSM*/"if (_SV != _startSV || _sideID != RESISTANCEID) then {" \n + " _curMission = ""Defend"";" \n + "} else {" \n + " _curMission = ""Patrol"";" \n + "};" \n + "" \n + "_nsid = _nearest getVariable ""sideID"";" \n + "" \n + "if (_curMission != _lastMission || ((leader _team) distance _nearest < 60 && _nsid == RESISTANCEID)) then {" \n + " _lastMission = _curMission;" \n + " _travelTime = time;" \n + " switch (_curMission) do {" \n + " case ""Patrol"": {" \n + " _nearTowns = ([leader _team,towns] Call SortByDistance) - [_lastDestination];" \n + " _nearest = _nearTowns select 0;" \n + " if (count towns > 3) then {" \n + " _nearest = _nearTowns select (round(random 2));" \n + " } else {" \n + " if (count towns > 2) then {" \n + " _nearest = _nearTowns select (round(random 1));" \n + " } else {" \n + " _nearest = _nearTowns select 0;" \n + " };" \n + " };" \n + " [_team,getPos _nearest,""move""] Call AIMoveTo;" \n + " _lastDestination = _nearest" \n + " };" \n + " case ""Defend"": {" \n + " [_team,getPos _location,""move""] Call AIMoveTo;" \n + " };" \n + " };" \n + "};"/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class Wait + { + priority = 0.000000; + to="Activity"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"time - _lastUpdate > (30+random 1)"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class Create + { + name = "Create"; + init = /*%FSM*/"_team = createGroup resistance;" \n + "_unit = objNull;" \n + "_vehicles = [];" \n + "_position = [getPos _location,100,300] Call GetRandomPosition;" \n + "" \n + "{" \n + " if (_x isKindOf ""Man"") then {" \n + " _unit = [_x,_team,_position,resistance] Call CreateMan;" \n + " } else {" \n + " _type = if (_x isKindOf 'Man') then {'WFBE_GUERSOLDIER' Call GetNamespace} else {if (_x isKindOf 'Air') then {'WFBE_GUERPILOT' Call GetNamespace} else {'WFBE_GUERCREW' Call GetNamespace}};" \n + " _vehicle = [_x,_position,resistance,paramResVehLock] Call CreateVehi;" \n + " _vehicles = _vehicles + [_vehicle];" \n + " _unit = [_type,_team,_position,resistance] Call CreateMan;" \n + " _unit moveInDriver _vehicle;" \n + " if (_vehicle emptyPositions ""gunner"" > 0) then {_unit = [_type,_team,_position,resistance] Call CreateMan;_unit moveInGunner _vehicle};" \n + " if (_vehicle emptyPositions ""commander"" > 0) then {_unit = [_type,_team,_position,resistance] Call CreateMan;_unit moveInCommander _vehicle};" \n + " };" \n + "} forEach _types;" \n + "" \n + "{_team addVehicle _x} forEach _vehicles;" \n + "" \n + "if (count _vehicles > 0) then {" \n + " {" \n + " emptyQueu = emptyQueu + [_x];" \n + " _x Spawn HandleEmptyVehicle;" \n + " } forEach _vehicles;" \n + "};" \n + "" \n + "_location setVariable [""activePatrol"",true];"/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class Wait + { + priority = 0.000000; + to="Activity"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"time - _lastUpdate > (30+random 1)"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class End + { + name = "End"; + init = /*%FSM*/""/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + }; + }; + /*%FSM*/ + /*%FSM*/ + class Respawn_units + { + name = "Respawn_units"; + init = /*%FSM*/"_idleStart = time;"/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class _ + { + priority = 0.000000; + to="Advanced_Init"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"time - _idleStart > 5"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class Advanced_Init + { + name = "Advanced_Init"; + init = /*%FSM*/"_lastUpdate = 0;" \n + "_lastDestination = _location;" \n + "_curMission = """";" \n + "_lastMission = """";" \n + "_team = nil;" \n + "_nearest = _location;" \n + "_travelTime = time;" \n + "" \n + "//--- Select a team sample depending of the SV." \n + "_types = -1;" \n + "if (_startSV <= 10) then {_types = Format [""WFBE_RESPATROLTYPE1%1"",round(random 2)] Call GetNamespace};" \n + "if (_startSV > 10 && _startSV <= 20) then {_types = Format [""WFBE_RESPATROLTYPE2%1"",round(random 2)] Call GetNamespace};" \n + "if (_startSV > 20 && _startSV <= 30) then {_types = Format [""WFBE_RESPATROLTYPE3%1"",round(random 2)] Call GetNamespace};" \n + "if (typeName _types != 'ARRAY') then {_types = 'WFBE_RESPATROLTYPE10' Call GetNamespace};" \n + "" \n + "_location setVariable [""activePatrol"",false];"/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class Wait + { + priority = 0.000000; + to="Activity"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"time - _lastUpdate > (30+random 1)"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + /*%FSM*/ + class Idle + { + name = "Idle"; + init = /*%FSM*/""/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class Wait + { + priority = 0.000000; + to="Activity"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"time - _lastUpdate > (30+random 1)"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ + }; + initState="Init_Patrol"; + finalStates[] = + { + "End" + }; +}; +/*%FSM*/ \ No newline at end of file -- cgit v1.3.1