/* Script: Sniper Skill System by Benny. Description: Add special skills to the defined sniper. */ Private ['_binoculars','_markerName','_markertime','_screenPos']; private ["_binoculars","_screenPos","_markerName","_markertime"]; _binoculars = 'WFBE_BINOCULARS' Call GetNamespace; if !((currentWeapon player) in _binoculars) exitWith {hint (localize "STR_WF_INFO_Spot_Info")}; if (isNil "markerID") then {markerID = 1}; _screenPos = screenToWorld [0.5,0.5]; _markerName = Format ["Spot%1",markerID]; createMarkerLocal [_markerName,_screenPos]; _markertime = [daytime] call bis_fnc_timetostring; _markerName setMarkerText Format ['SPOTTED: %1',_markertime]; _markerName setMarkerTypeLocal "mil_destroy"; _markerName setMarkerColorLocal "ColorRed"; _markerName setMarkerSizeLocal [0.5,0.5]; markerID = markerID + 1; WFBE_SK_V_LastUse_Spot = time; [_markerName] Spawn { Private ["_marker"]; _marker = _this select 0; sleep 180; deleteMarkerLocal _marker; };