/* Script: Engineer Skill System by Benny. Description: Add special skills to the defined engineer. */ Private ['_dammages','_skip','_sorted','_vehicle','_vehicles','_z']; private ["_x","_skip","_dammages","_vehicles","_sorted","_vehicle"]; _vehicles = player nearEntities [["Car","Motorcycle","Tank","Ship","Air","StaticWeapon"],5]; if (count _vehicles < 1) exitWith {}; _sorted = [player,_vehicles] Call SortByDistance; _vehicle = _sorted select 0; _dammages = getDammage _vehicle; if (_dammages <= 0) exitWith {}; WFBE_SK_V_LastUse_Repair = time; _skip = false; for [{_z = 0},{_z < 5},{_z = _z + 1}] do { sleep 0.5; player playMove "AinvPknlMstpSlayWrflDnon_medic"; sleep 0.5; waitUntil {animationState player == "ainvpknlmstpslaywrfldnon_amovpknlmstpsraswrfldnon" || !alive player || vehicle player != player || !alive _vehicle || _vehicle distance player > 5}; if (!alive player || vehicle player != player || !alive _vehicle || _vehicle distance player > 5) exitWith {_skip = true}; }; if (!_skip) then { _dammages = _dammages - 0.15; if (_dammages < 0) then {_dammages = 0}; _vehicle setDammage _dammages; };