private ["_canMove","_crew","_ignoreOwnerConflict","_member","_ownerConflict","_range","_team","_teamVehicles","_units","_vehicle"]; _team = _this select 0; _canMove = _this select 1; _member = objNull; _range = 150; if (count _this > 2) then {_member = _this select 2}; if (count _this > 3) then {_range = _this select 3}; _ignoreOwnerConflict = false; if (count _this > 4) then {_ignoreOwnerConflict = _this select 4}; _teamVehicles = []; _units = units _team; { _vehicle = vehicle _x; if (_x != _vehicle && !(_vehicle in _teamVehicles)) then {_teamVehicles = _teamVehicles + [_vehicle]}; if (_canMove && !canMove _vehicle) then {_teamVehicles = _teamVehicles - [_vehicle]}; if (!IsNull _member && _member distance _vehicle > _range) then {_teamVehicles = _teamVehicles - [_vehicle]}; _ownerConflict = false; _crew = crew _vehicle; {if (_x != leader _team && isPlayer _x) then {_ownerConflict = true}} forEach _crew; if (!_ignoreOwnerConflict && _ownerConflict) then {_teamVehicles = _teamVehicles - [_vehicle]}; } forEach _units; _teamVehicles