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| author | hybrid <hybrid@hybridlabs.pro> | 2026-06-11 19:55:41 +0300 |
|---|---|---|
| committer | hybrid <hybrid@hybridlabs.pro> | 2026-06-11 19:55:41 +0300 |
| commit | dee52083d359434fc3ac51a871c1b836d092d2ac (patch) | |
| tree | 89bbb6326348a99bcf4a68761bd0c9628b80d4bb /Server/Functions/Server_HandleDefense.sqf | |
| download | a2wf_lingor-dee52083d359434fc3ac51a871c1b836d092d2ac.tar.gz a2wf_lingor-dee52083d359434fc3ac51a871c1b836d092d2ac.tar.bz2 a2wf_lingor-dee52083d359434fc3ac51a871c1b836d092d2ac.zip | |
init
Diffstat (limited to '')
| -rw-r--r-- | Server/Functions/Server_HandleDefense.sqf | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Server/Functions/Server_HandleDefense.sqf b/Server/Functions/Server_HandleDefense.sqf new file mode 100644 index 0000000..8182271 --- /dev/null +++ b/Server/Functions/Server_HandleDefense.sqf @@ -0,0 +1,40 @@ +Private ["_buildings","_closest","_defense","_direction","_distance","_index","_position","_side","_soldier","_team","_type","_unit"];
+_defense = _this select 0;
+_side = _this select 1;
+_team = _this select 2;
+_closest = _this select 3;
+
+while {alive _defense} do {
+ if (isNull(gunner _defense) || !alive gunner _defense) then {
+
+ sleep 7;
+
+ if (alive _closest && !(isNull _closest )) then {
+ _type = typeOf _closest;
+ _index = (Format["WFBE_%1STRUCTURENAMES",str _side] Call GetNamespace) find _type;
+ _distance = (Format["WFBE_%1STRUCTUREDISTANCES",str _side] Call GetNamespace) select _index;
+ _direction = (Format["WFBE_%1STRUCTUREDIRECTIONS",str _side] Call GetNamespace) select _index;
+ _position = [getPos _closest,_distance,getDir (_closest) + _direction] Call GetPositionFrom;
+
+ _type = Format ["WFBE_%1SOLDIER",str _side] Call GetNamespace;
+ _soldier = [_type,_team,_position,_side] Call CreateMan;
+ [_soldier] allowGetIn true;
+ _soldier assignAsGunner _defense;
+ [_soldier] orderGetIn true;
+
+ [str _side,'UnitsCreated',1] Call UpdateStatistics;
+
+ diag_log Format["[WFBE (INFORMATION)][frameno:%3 | ticktime:%4] Server_HandleDefense: A Soldier has been dispatched to the %1 defense %2",str _side,_type,diag_frameno,diag_tickTime];
+
+ //--- Calculate the average time in function of the distance and the speed.
+ sleep ((((_soldier distance _defense)/(14*1000))*3600)+20);
+
+ if ((vehicle _soldier != _defense)&& alive _soldier &&(!isNull _soldier)) then {
+ if ((_defense EmptyPositions "gunner" > 0) && alive _defense && (!isNull _defense)) then {_soldier MoveInGunner _defense} else {deleteVehicle _soldier};
+ };
+ } else {
+ diag_log Format["[WFBE (INFORMATION)][frameno:%1 | ticktime:%2] Server_HandleDefense.sqf: Canceled auto manning, the barracks is destroyed.",diag_frameno,diag_tickTime];
+ };
+ };
+ sleep 420;
+};
\ No newline at end of file |
