//--- Radiation Private ['_target','_z']; private ["_target"]; _target = _this select 0; [_target] Spawn { Private ["_array","_dammageable","_target"]; _target = _this select 0; _dammageable = ["Man","Car","Motorcycle","Tank","Ship","Air","StaticWeapon"]; for [{_z = 0},{_z < 300},{_z = _z + 1}] do { _array = _target nearEntities [_dammageable, 1000]; { _x setDammage (getDammage _x + 0.03); {_x setDammage (getDammage _x + 0.05)} forEach crew _x; } forEach _array; sleep (3 + random 3); }; deleteVehicle _target; };