//--- ArmA 2 countermeasures, by Maddmatt. Private ["_dirpos","_div","_emmiters","_flare","_flarecount","_flares","_flarevel","_i","_launchercount","_li","_muzzzlevel","_relpos","_sm","_sp","_vehicle","_vvel"]; _vehicle = _this select 0; _flares = []; _emmiters = []; _muzzzlevel = 25; if (_vehicle isKindOf "Plane") then {_muzzzlevel = 150}; _launchercount = 0; while {([0,0,0] distance (_vehicle selectionPosition (format ["flare_launcher%1",_launchercount+1]))) != 0} do {_launchercount = _launchercount+1}; for "_i" from 1 to (_launchercount) do { _flarecount = (_vehicle getVariable "FlareCount") - 1; _vehicle setVariable ["FlareCount", _flarecount]; _relpos = _vehicle modelToWorld (_vehicle selectionPosition format["flare_launcher%1",_i]); _dirpos = _vehicle modelToWorld (_vehicle selectionPosition format["flare_launcher%1_dir",_i]); _flare = "FlareCountermeasure" createVehicleLocal _relpos; _dirpos = [(_dirpos select 0) - (_relpos select 0),(_dirpos select 1) - (_relpos select 1),(_dirpos select 2) - (_relpos select 2)]; _div = (abs (_dirpos select 0)) + (abs (_dirpos select 1)) + (abs (_dirpos select 2)); _flarevel = [(_dirpos select 0)/_div*_muzzzlevel,(_dirpos select 1)/_div*_muzzzlevel,(_dirpos select 2)/_div*_muzzzlevel]; _vvel = velocity _vehicle; _flare setVelocity [(_flarevel select 0) + (_vvel select 0),(_flarevel select 1) + (_vvel select 1),(_flarevel select 2) + (_vvel select 2)]; _flares = _flares + [_flare]; _sm = "#particlesource" createVehicleLocal getpos _flare; _sm setParticleRandom [0.5, [0.3, 0.3, 0.3], [0.5, 0.5, 0.5], 0, 0.3, [0, 0, 0, 0], 0, 0,360]; _sm setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8,0],"", "Billboard", 1, 3, [0, 0, 0],[0,0,0], 1, 1, 0.80, 0.5, [1.3,4],[[0.9,0.9,0.9,0.6], [1,1,1,0.3], [1,1,1,0]],[1],0.1,0.1,"","",_flare]; _sm setDropInterval 0.02; _sp = "#particlesource" createVehicleLocal getpos _flare; _sp setParticleRandom [0.03, [0.3, 0.3, 0.3], [1, 1, 1], 0, 0.2, [0, 0, 0, 0], 0, 0,360]; _sp setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal", 16, 13, 2,0],"", "Billboard", 1, 0.1, [0, 0, 0],[0,0,0], 1, 1, 0.80, 0.5, [1.5,0],[[1,1,1,-4], [1,1,1,-4], [1,1,1,-2],[1,1,1,0]],[1000],0.1,0.1,"","",_flare,360]; _sp setDropInterval 0.001; _li = "#lightpoint" createVehicleLocal getpos _flare; _li setLightBrightness 0.1; _li setLightAmbient [0.8, 0.6, 0.2]; _li setLightColor [1, 0.5, 0.2]; _li lightAttachObject [_flare, [0,0,0]]; _emmiters = _emmiters + [_sm,_sp,_li]; }; (_emmiters + _flares) spawn { sleep 4.5 + random 1; {deletevehicle _x} forEach _this; };