Private["_args","_driver","_gunner","_playerTeam","_side","_uav"]; _args = _this; _side = _args select 1; _uav = (_args select 2); _driver = driver _uav; _gunner = gunner _uav; _playerTeam = (_args select 3); diag_log Format["[WFBE (INFORMATION)][frameno:%4 | ticktime:%5] Server_HandleSpecial: The %1 %2 Team (Leader: %3) has called an UAV",str _side,_playerTeam,name (leader _playerTeam),diag_frameno,diag_tickTime]; while {true} do { sleep 5; if (!(isPlayer (leader _playerTeam)) || !alive _uav) exitWith {}; }; if (!isNull _driver) then {if (alive _driver) then {_driver setDammage 1};if (!(_driver in trashQueu)) then {trashQueu = trashQueu + [_driver];_driver Spawn TrashObject}}; if (!isNull _gunner) then {if (alive _gunner) then {_gunner setDammage 1};if (!(_gunner in trashQueu)) then { trashQueu = trashQueu + [_gunner];_gunner Spawn TrashObject}}; if (!isNull _uav) then {if (alive _uav) then {_uav setDammage 1};if (!(_uav in trashQueu)) then { trashQueu = trashQueu + [_uav];_uav Spawn TrashObject}};